Lightgun games (Konami Justifier) and 16:9

Issue #174 resolved
Former user created an issue

Original [issue 174](https://code.google.com/p/genplus-gx/issues/detail?id=174) created by rafalapso on 2011-06-30T01:03:54.000Z:

What steps will reproduce the problem? 1.Put wii in 16:9 screen ratio 2. Load genesis plus GX 3. Load any game with Konami Justifier support (Lethal Enforcers 1 is a good example) 4. If the scaling option is in SCALED or Original (16:9) then the wiimote pointer and the ingame gun position will not match. If the scaling is in Original (4:3) the pointer and the gun will be in the same screen position

What is the expected output? What do you see instead? The screen scaling in 16:9 doesn't match with the wiimote pointer. Only does work in 4:3 scaling.

What version of the emulator are you using (official, SVN revision,...)? 1.5.0 official

Please provide any additional information below (Video settings, Console region,...)

Comments (4)

  1. Former user Account Deleted

    Comment # 3 originally posted by ekeeke31 on 2011-06-30T07:18:47.000Z:

    This is caused by the fact I forgot to handle GX scaling & offset when calculating x/y position before rendering the pointer.

    When original(4:3) aspect ratio, i.e without 16:9 correction, is selected, GX scaling is disabled so pointer is drawn at the correct position but I guess the same error occurs, no matter the chosen aspect ratio, if you modify the x\_offset and y\_offset screen value...

  2. Log in to comment