Savestate feature broken when TMSS is enabled.

Issue #183 resolved
Former user created an issue

Original [issue 183](https://code.google.com/p/genplus-gx/issues/detail?id=183) created by bsonirachi on 2011-09-03T11:00:05.000Z:

What steps will reproduce the problem? 1. Load any game. 2. Make a savestate at any point. 3. Load the savestate.

What is the expected output? What do you see instead? The game freezes with the music still playing.

What version of the emulator are you using (official, SVN revision,...)? v1.6.0

Please provide any additional information below (Video settings, Console region,...) I've tested this with a variety of games including Sonic 1, Ristar and Monster World IV so I know it doesn't just occur in one particular game.

Comments (6)

  1. Former user Account Deleted

    Comment # 1 originally posted by ekeeke31 on 2011-09-19T10:24:14.000Z:

    Savestates are working fine for me, I don't know what you are doing wrong.

    Please give more details such as device type you are using to store savesates (SD, USB), if you did change some emulator options between saving and loading the game state, if you verified that the state file (.gp0, .gp1, etc) was correctly written on your device (check the date or for more precautions, delete any existing file then try again).

    Please note that savestate from older versions (such as 1.4.0, 1.4.1) are not compatible with 1.6.0. I only try to keep compatibility with the last former evrsion (in that cae 1.5.0).

  2. Former user Account Deleted

    Comment # 3 originally posted by bsonirachi on 2011-10-09T13:30:30.000Z:

    Okay, after looking further into why savestates are broken for me it turns out that the problem happens if I have the TMSS turned on. If I have it turned off, then savestates work fine.

  3. Former user Account Deleted

    Comment # 5 originally posted by ekeeke31 on 2012-01-17T21:39:57.000Z:

    Fixed in r639

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