Earthworm Jim Special Edition (BIN) hangs up after getting killed

Issue #236 invalid
Former user created an issue

Original [issue 236](https://code.google.com/p/genplus-gx/issues/detail?id=236) created by superballena on 2012-07-05T17:47:34.000Z:

What steps will reproduce the problem? 1. Start a new game 2. Get killed

What is the expected output? What do you see instead? After the dying animation, the screen fades to black but stays there without trying to reload the level.

What version of the emulator are you using (official, SVN revision,...)? 1.7.0

Please provide any additional information below (Emulator settings, Console setting,...) USA version 2.0 BIOS

Comments (8)

  1. Former user Account Deleted

    Comment # 1 originally posted by superballena on 2012-07-05T23:12:04.000Z:

    The European version does work properly, though, using the Mega-CD 2.0 European BIOS.

  2. Former user Account Deleted

    Comment # 2 originally posted by ekeeke31 on 2012-07-05T23:20:38.000Z:

    Both versions are fine for me, using Model 1 or Model 2 BIOS, unless you are speaking about a specific dying animation (i tried dying at various spot in first level and it always restarts fine).

    Maybe a bad dump ? Mine has CRC = 0xDFD74862 and is 14313472 bytes

  3. Former user Account Deleted

    Comment # 5 originally posted by superballena on 2012-07-06T00:15:55.000Z:

    That's odd, it happened to me while dying anywhere in the first level... so I guess it might be the image I was using, then.

    In case it makes a difference, the European image that worked for me was in an ISO+MP3 format, while the US one that didn't was in BIN+CUE.

  4. Former user Account Deleted

    Comment # 7 originally posted by ekeeke31 on 2012-07-09T19:23:15.000Z:

    I could not verify this issue with the BIN image (CRC = FA170ECA), with none of the BIOS so I guess it's a problem with the image you are using.

  5. Former user Account Deleted

    Comment # 8 originally posted by superballena on 2012-07-10T15:31:51.000Z:

    It doesn't happen anymore in the latest test DOL you posted with the fixes, so it's all good.

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