Sonic Sega CD MP3 audio files is not readable to this Sega CD Emulator Port?

Issue #246 duplicate
Former user created an issue

Original issue 246 created by Dragzilla66@yahoo.com on 2012-07-08T19:03:56.000Z:

I got the three bios for regions and the mp3 files themselves are properly numbered with the Sega CD ISO image. Why isn't this emulator port for the Wii isn't reading the games (MP3's) audio soundtracks?

Comments (11)

  1. Former user Account Deleted

    Comment # 1 originally posted by ekeeke31 on 2012-07-08T20:02:21.000Z:

    Because they are not supported yet.

  2. Former user Account Deleted

    Comment # 2 originally posted by Dragzilla66@yahoo.com on 2012-07-09T04:28:26.000Z:

    So we just play games that have audio already in the iso image huh? Thanks for letting me know. Why doesn't a coder just use someone else's for help like how Kegan can read CD Images with Audio and just the 32X it's self with no bios. Is it really that hard to port the code into a Wii that is a weak system?

  3. Former user Account Deleted

    Comment # 3 originally posted by ekeeke31 on 2012-07-09T05:53:23.000Z:

    issue \#248 has been merged into this issue.

  4. Former user Account Deleted

    Comment # 4 originally posted by ekeeke31 on 2012-07-09T05:55:07.000Z:

    issue \#247 has been merged into this issue.

  5. Former user Account Deleted

    Comment # 5 originally posted by ekeeke31 on 2012-07-09T06:05:29.000Z:

    What about you just use what is given to you for free and do not question coders when you probably have no idea yourself what coding an emulator means or why what "kegan" can do has no purpose here ? This is first release and it's not based on any existing emulator because i do this for my own, not for you. Audio track support will come later, when my limited free time allows it.

    Oh, and just that you know, mp3 will not be supported, only wav and probably ogg files. I know, that sucks :-)

  6. Former user Account Deleted

    Comment # 7 originally posted by tegskywalker on 2012-07-11T08:00:57.000Z:

    I think it is very wise to use OGG/WAV as they are open formats. Quick question though about converting the raw WAV files to OGG: what quality setting do you recommend as a good compromise between quality and size for an OGG file? 5? 6?

  7. Former user Account Deleted

    Comment # 8 originally posted by ekeeke31 on 2012-07-11T09:38:18.000Z:

    No idea, you will have to test this yourself.

  8. Former user Account Deleted

    Comment # 9 originally posted by Dragzilla66@yahoo.com on 2012-07-11T18:49:22.000Z:

    Will do. If it works then I will let everyone know it does here.

  9. Former user Account Deleted

    Comment # 10 originally posted by tegskywalker on 2012-07-12T17:09:39.000Z:

    I ended up encoding the tracks in OGG with quality level 5 and they sound great! It is around 160 kbit/s and the quality is much improved over MP3. I do have a question though on how emulators use an ISO file and the audio tracks. Is it hardcoded into the ISO itself to look for a WAV or OGG or does the emulator look for certain naming conventions like "track02" in the same folder and picks the files with that convention?

  10. Former user Account Deleted

    Comment # 11 originally posted by ekeeke31 on 2012-07-12T18:00:24.000Z:

    I don't really have a specific idea but it will probably be similar to other emulators, i.e it will look for audio files named from the iso file, with the track number appended.

    If you want to discuss the subject, i'd prefer ypu do it in the opened issue thread about audio tracks as it is more easy to follow it for me.

  11. Former user Account Deleted

    Comment # 12 originally posted by ekeeke31 on 2013-01-07T07:28:24.000Z:

    issue #248 has been merged into this issue.

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