Lunar the Silver Star Freeze [Regression]

Issue #340 resolved
Former user created an issue

Original issue 340 created by xerosui0 on 2013-06-03T23:56:24.000Z:

What steps will reproduce the problem?
1. Load Lunar the Silver star.
2. Wait for game logo to come up.

What is the expected output? What do you see instead?
It should then proceed to the intro animation, but instead freezes at a black screen.

What version of the emulator are you using (official, SVN revision,...)?
Using the libretro core in Retroarch 0.9.9 compiled on 2013/05/19 (filename genesis_plus_gx_libretro_x86_20130519.dll). In the previous core release Lunar 1 worked fine. I don't have a way to compile and test the official stand alone Genesis Plus GX binary, but that core should be pulling the latest source up to that date (so r778 looking at the source changes) so it could have been the timing changes in r777 or r778 that broke Lunar.

Comments (5)

  1. Former user Account Deleted
    • changed status to open

    Comment # 1 originally posted by ekeeke31 on 2013-06-04T07:44:57.000Z:

    Indeed, but it's not related to timings, that game (and probably others, i should have made fullset regression tests) does not like the change related to SEEK command emulation introduced in r777 to fix Final Fight CD... which means my assumptions about this command were likely incorrect.

    Thanks for the report.

  2. Former user Account Deleted

    Comment # 2 originally posted by ekeeke31 on 2013-06-16T21:01:00.000Z:

    fixed in r783

  3. Former user Account Deleted

    Comment # 4 originally posted by korn16ftl3 on 2013-12-11T14:08:58.000Z:

    running retroarch 0.9.9 with Genesis-Plus-GX core 1.7.3 on the xbox 360 problem is still existing.....seeing as how poster says it works in an older version perhaps i shall revert until fixed in the retroarch

  4. Former user Account Deleted

    Comment # 5 originally posted by ekeeke31 on 2013-12-11T19:33:17.000Z:

    Check the dates... It was fixed in 1.7.4 so you need to update the core in Retroarch

  5. Log in to comment