[Gamecube/Wii] Box covers

Issue #84 new
Former user created an issue

Original issue 84 created by talantyyr on 2010-05-20T19:04:01.000Z:

It would be a nice feature to show box covers for the roms.

Like http://www.qj.net/qjnet/wii/wii-homebrew-bluemsx-wii-v10.html does.

Comments (25)

  1. Former user Account Deleted

    Comment # 5 originally posted by nintygaming on 2010-10-20T23:53:17.000Z:

    @ ekeeke31

    Another quick question.

    Do you know how to fix the sound skipping (minor pop every 5-10 seconds) in FCEUGX?

  2. Former user Account Deleted

    Comment # 6 originally posted by ekeeke31 on 2010-10-21T13:41:56.000Z:

    no, it's probably the same sync issue as with other emulators but since each emulator use different code, there isn't a global way to fix.

    sorry but I don't have the time to work or even look at other emulators now, please stay on topic

  3. Former user Account Deleted

    Comment # 7 originally posted by nintygaming on 2010-10-23T23:52:35.000Z:

    @ ekeeke31

    Thanks for your kind answers. Now back on topic.

    Question.

    What kind of design to you plan on using for the box covers (or labels or title screens) of this emulator? Do you have a pic of a rough draft that we could see?

  4. Former user Account Deleted

    Comment # 8 originally posted by ekeeke31 on 2010-10-24T09:57:11.000Z:

    Title screen is already implemented, you can conpile current svn to see how it looks like. You can actually update the screenshot within the emulator.

    For box covers, I will most likely use the awesome work of this guy: http://hqemumedia.com/

    He already has a big amount of genesis covers, properly dimensioned and uniformised, so it will be straight easy to display them (probably with different zoom levels to show one or more games per screen). However there are still some games missing covers so he needs our help with high quality scans...

    Maybe later i could implement full 3d covers (incl. back and side covers) but this is more complicated and there isn't actually a good source for complete collection of full covers (with same good quality, no watermark, etc)

    That's said, I didn't even start implementing this feature and it will not be included in the next release, I have actually no idea when it will be implemented so you shouldn't hold your breath for that or get too much excited.

  5. Former user Account Deleted

    Comment # 9 originally posted by nintygaming on 2010-11-06T22:03:49.000Z:

    @ ekeeke31

    I gotta say, after test driving your newest release, I'm EXTREMELY impressed. You did a FANTASTIC job!

  6. Former user Account Deleted

    Comment # 11 originally posted by francisco.jorge on 2011-01-30T13:35:23.000Z:

    Yes, game covers would be an amazing new feature!!! :D In this screenshot: http://genplus-gx.googlecode.com/files/LoadMenu.png it seems to be already working! :) (Or is it still from an unreleased version? :/ ) Were do we need to put the covers for them to be shown? :P Thank you and keep up the great work! ;)

  7. Former user Account Deleted

    Comment # 12 originally posted by ekeeke31 on 2011-01-30T16:33:22.000Z:

    This is a not a game cover but a game screenshot. This is for current version and the user manual will tell you everything you need to know...

  8. Former user Account Deleted

    Comment # 13 originally posted by ferran_r1@hotmail.com on 2011-01-31T11:30:23.000Z:

    It would be a nice feature to show box covers for the roms. Like http://www.qj.net/qjnet/wii/wii-homebrew-bluemsx-wii-v10.html does.

    For my taste I'll prefer gensplus-gx load rom mode as is. Time ago i've wrote on bluemsx wii to load roms like genesplus-gx. Now i've read that they are writing a basic loader without screenshots. That feature will be nice but optional.

  9. Former user Account Deleted

    Comment # 14 originally posted by francisco.jorge on 2011-02-05T18:06:06.000Z:

    Sorry, I though it was a game cover! :P Already did "screenshot-covers" for all my games, thanks! ;) Humm... I wonder what would happen if we renamed a real cover to the screenshot name! ;)

  10. Former user Account Deleted

    Comment # 15 originally posted by bobbyalbert6565@yahoo.com on 2011-07-25T20:39:58.000Z:

    i know it will look even cooler, but ever since ekeek released GenPlus (with the "New Look") i have been using the screenshot spot as the Box Art spot. but i won't be happy if ekeek makes a "Newer Look". i worked so hard making the box arts looking like this:

    i have over thousands of box arts (and with some bad quality ones, too). i liked the screen shot option as the box art because it is small and the bad ones clear up at that size. if ekeek makes a new GUI, it will spend me months, maybe years to find and redo my box arts. if ekeek can keep the screenshot option, i will be happy.

  11. Former user Account Deleted

    Comment # 16 originally posted by Icedus on 2011-07-25T22:05:23.000Z:

    Wow, now that's dedication :P

    I personally stuck with the title screens unless they made for crappy "artwork", in which case I did what you did. I think what eke was planning on adding was something that included the boxarts in it anyway, or there'd probably be an image pack to download somewhere like at the site he linked.

  12. Former user Account Deleted

    Comment # 17 originally posted by ekeeke31 on 2011-07-26T08:51:55.000Z:

    If this get ever implemented, I sure won't include the boxarts myself, too much work, really and too much games/variants/etc to handle...

    Off course, current file selection menu will remain available so your crazy work will not be "lost", though I'm not sure how much nice it is to display game covers like this :-/

  13. Former user Account Deleted

    Comment # 18 originally posted by bobbyalbert6565@yahoo.com on 2011-07-26T11:07:49.000Z:

    man, you relieved me. that was the one thing that i worried about. thank you.

  14. Former user Account Deleted

    Comment # 19 originally posted by chicore96 on 2012-01-12T19:26:29.000Z:

    Eke-Eke, Great work on everything. You are the man!

    Was courious if implenting this feature is still a possibility? There are a lot of people out there who would loove to see covers displayed! Either way, great work.

    mastershoes

  15. Former user Account Deleted

    Comment # 20 originally posted by bNoc0420 on 2012-07-12T22:34:33.000Z:

    has anyone made any headway on this or know how it works? i know in the newest version, when selecting a game, there is a cartridge showing to the right but there is no picture. just looks like tv snow. any help would be appreciated. thanks.

  16. Former user Account Deleted

    Comment # 21 originally posted by ekeeke31 on 2012-07-13T05:55:10.000Z:

    I suggest you take a loot in the README

  17. Former user Account Deleted

    Comment # 23 originally posted by olivier.herau on 2012-12-25T12:02:01.000Z:

    I personnaly had some problems using my own cartridges labels with genplus-gx.
    So I developped a small command line tool based on the orginal genplus source code.
    It converts original cartridge labels with JPEG format to a suitable PNG format.

    It works like a charm but with loads of labels genplus comes to crash rapidly.
    I suspect memory leaks on images loading part because after the crash some files are turned into unusable garbage.

  18. Former user Account Deleted

    Comment # 24 originally posted by ekeeke31 on 2013-01-02T16:13:53.000Z:

    I don't know, i have screenshots for most of my roms and never experimented any crash while browsing rom folders, even with a lot of them in it, so i am not convinced about that memory leak thing (also there is nothing apparently wrong in the code, the gui loads one png image at one time and everything is properly disallocated each time the selected rom file is changed), maybe it's something caused by your image format (should be 320x240, 320x224 or 320x192, in RGBA 32-bit format)

    If you got an exception screen, make sure you post it here.

  19. Former user Account Deleted

    Comment # 25 originally posted by olivier.herau on 2013-01-08T16:39:24.000Z:

    Seems it was due to a previous crash because I found out there where some hidden junk files left on the card. I made a full copy of the valid files and made a complete format of the SD card. And then I copied back genplusgx application and snaps.

    It works absolutely perfectly since then, even with home made snaps. I had not a single crash for weeks.

  20. Former user Account Deleted

    Comment # 26 originally posted by nicschmitt@hotmail.com on 2015-02-05T18:47:34.000Z:

    Eke Eke,
    I, along with others would like to see cover image support added to your great emulator for the Wii. Please remove the default cartridge image and allow game covers to be shown to the right of the games list.

    This link shows the modifications to filesel.c some are privately adding to get the support. http://dommagemais.free.fr/progs/wii/Genplus-gx-unofficial/filesel.c

    Covers frequently used are found in this thread:
    https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/

    Keep up the great work!

  21. nic

    Love this emulator! Just having issues with moving the snaps location to the USB drive everything works swell from the SD but when I move the folder it just shows static I look and found no xml like the snes emu that I needed to change a line for what it defaults to is this not supported? I looked in the manual and am I missing something? I tried again and nothing - 1.7.5 just takes up a bit of space with all of them in there. might just have to upgrade my card. cheers.

  22. Eke ekeeke repo owner

    Default location for screenshots (as well as save files, ini file, etc) is not configurable and is default FAT base directory (//) provided by libogc, which corresponds to sd:/ if a SD card is found or usb:/ if USB drive is found and no SD card is inserted.

  23. Log in to comment