saved game screen shot stretched

Issue #98 resolved
Former user created an issue

Original [issue 98](https://code.google.com/p/genplus-gx/issues/detail?id=98) created by achanler on 2010-06-13T14:57:23.000Z:

I built svn version r459 to try out the new gui (which is great!) and i noticed that the saved game screen cap is stretched to the width of my tv (16x9). I have my video options are setup for a 16x9 tv so that black bars are displayed on sides of game while playing. Basically I am requesting that the displayed screen cap in the saved game menu match the video options.

What steps will reproduce the problem? 1. use wide screen tv (16x9) 2. setup video options so that black bars are on sides of screen 3. save a game state and go to load it.

What is the expected output? What do you see instead?

What version of the emulator are you using (official, SVN revision,...)? SVN r459

Please provide any additional information below (Video settings, Console region,...)

Comments (4)

  1. Former user Account Deleted
    • changed status to open

    Comment # 1 originally posted by ekeeke31 on 2010-06-13T17:03:57.000Z:

    Doesn't the same thing happen in the main menu (when the currently played game is displayed in background ?). This should be quite easily fixable though I'm wondering why people are using the 16:9 correction option. Isn't your 16:9 TV able to display 4:32 video signal ? Because the result is WAY BETTER this way than messing with the original genesis aspect ratio to take 16:9 upscale in account.

  2. Former user Account Deleted

    Comment # 2 originally posted by achanler on 2010-06-14T10:53:39.000Z:

    This doesn't happen when you switch into the emulator menu. However, the screen cap shifts/bounces a few pixels when switching to the from the emulator menu which is kind of distracting but a pretty minor issue. I wonder if it has to do with the new menu how being animated when it appears and disappears. Try just taping the Home button on the wiimote to switch the menu on and off. Maybe it only does when the video option is set to 16:9. I'll have to experiment with the 4:3 option some more.

  3. Former user Account Deleted

    Comment # 3 originally posted by ekeeke31 on 2010-06-14T11:26:08.000Z:

    No, it has to do with the fact the Wii video width is changing (when Menu & In-game emulation does not use same video modes), similar happen when playing a PAL games (which switch the Wii video to 50hz) and returning to menu (60hz), nothing much I really can do against that and I don't think it's that much distracting the way it's actually done (it used to be worst).

    About your issue, if your TV can handle it (most TV I know can switch to 4:3 and automatically center the image with black bars), I definitively encourage you to stay with 4:3 original aspect ratio because:

    1/ it's the original aspect of the rendered (genesis) display (i.e if you hooked the real console on your 16:9 TV it would look just as stretched)

    2/ it does not require additional stretching/filtering that usually deteriores the original image, giving you the best raw image as possible.

    Will look at this issue though since it's supposed to be handled like when you switch into the emulator menu...

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