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[Research] Displaying streets on 3D
See how easy/difficult/feasible is right now to have streets in the 3D space and not just in a plane with z = 0
Comments (8)
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@JChoclin @andres_fortier Some pics of roadA and darpa samples with a constant increase in each road segment. It's hardcode and depends on how the road is created, it isn't attached to a terrain, but it's just a question of getting the terrain height in each control point.
( I call it art :) )
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reporter hahaha. It is hard to tell without being able to manipulate the 3D scene if this is what we were expectin. Is it?
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I hope this one gets the effect better.
One more with less control points.
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@andres_fortier These two are sine profiles applied to roadA.
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reporter ha, looks like you would need some more points for that sine to look smooth :). Thanks for the captures!
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