4 middle slice edges. There is a transition table and pruning table for each of
Spit out psuedorandom cube states. I think this one is fairly self explanitory.
I need to look into finding a better pRNG (and a better way to seed it).
+Spit out all possible 2x2x2 combinations. Better for testing 2_solve than
I took solve.c, ripped out a bunch of parts, and use it as an optimal 2x2x2
-solver. Still haven't cleaned it up to make it pure C89 and output no warnings
+solver. Then I changed from 2 pruning tables to 1 which holds the entire cube
+space, and iterate through the table instead of recursively searching for a