Source

dwm-emg / config.h

The emg branch has multiple heads

/* See LICENSE file for copyright and license details. */

/* appearance */
static const char font[]            = "-*-terminus-medium-r-*-*-12-*-*-*-*-*-*-*";
static const char normbordercolor[] = "#333333";
static const char normbgcolor[]     = "#00005f";
static const char normfgcolor[]     = "#5f87af";
static const char selbordercolor[]  = "#0066ff";
static const char selbgcolor[]      = "#0000af";
static const char selfgcolor[]      = "#5fffff";
static const char urgbordercolor[]  = "#ff0000";
static const unsigned int borderpx  = 1;        /* border pixel of windows */
static const unsigned int snap      = 32;       /* snap pixel */
static const Bool showbar           = True;     /* False means no bar */
static const Bool topbar            = True;     /* False means bottom bar */

/* tagging */
static const char *tags[] = { "a", "s", "d", "q", "w", "e", "z", "x", "c" };

static const Rule rules[] = {
	/* class      instance    title       tags mask     isfloating   monitor */
	{ "Xmessage", NULL,       NULL,       0,            True,        -1 },
};

/* layout(s) */
static const float mfact      = 0.5;  /* factor of master area size [0.05..0.95] */
static const int nmaster      = 1;    /* number of clients in master area */
static const Bool resizehints = True; /* True means respect size hints in tiled resizals */

static const Layout layouts[] = {
	/* symbol     arrange function */
	{ "[]=",      tile },    /* first entry is default */
	{ "><>",      NULL },    /* no layout function means floating behavior */
	{ "[M]",      monocle },
};

/* key definitions */
#define MODKEY Mod4Mask
#define TAGKEYS(KEY,TAG) \
	{ MODKEY,                       KEY,      view,           {.ui = 1 << TAG} }, \
	{ MODKEY|ControlMask,           KEY,      toggleview,     {.ui = 1 << TAG} }, \
	{ MODKEY|ShiftMask,             KEY,      tag,            {.ui = 1 << TAG} }, \
	{ MODKEY|ControlMask|ShiftMask, KEY,      toggletag,      {.ui = 1 << TAG} },

/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }

/* commands */
static const char *dmenucmd[] = { "dmenu_run", "-p", "run", "-fn", font, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL };
static const char *termcmd[]  = { "urxvtc", NULL };
static const char *specialmenu[] = { "special_menu", NULL };
static const char *specialterm[]  = { "special_term", NULL };

static Key keys[] = {
	/* modifier                     key        function        argument */
	{ MODKEY,                       XK_p,      spawn,          {.v = dmenucmd } },
	{ MODKEY|ShiftMask,             XK_Return, spawn,          {.v = termcmd } },
	{ MODKEY|Mod1Mask,              XK_p,      spawn,          {.v = specialmenu } },
	{ MODKEY|Mod1Mask|ShiftMask,    XK_Return, spawn,          {.v = specialterm } },
	{ MODKEY,                       XK_i,      spawn,          SHCMD("pkill -USR1 pcw") },
	{ MODKEY,                       XK_equal,  spawn,          SHCMD("amixer set Master 10%+") },
	{ MODKEY,                       XK_minus,  spawn,          SHCMD("amixer set Master 10%-") },
	{ MODKEY|ShiftMask,             XK_equal,  spawn,          SHCMD("amixer set Master 100%") },
	{ MODKEY|ShiftMask,             XK_minus,  spawn,          SHCMD("amixer set Master 0") },
	{ MODKEY,                       XK_slash,  spawn,          SHCMD("find_win.sh") },
	{ MODKEY,                       XK_u,      spawn,          SHCMD("sp | xsel -i") },
	{ MODKEY,                       XK_b,      togglebar,      {0} },
	{ MODKEY,                       XK_j,      focusstack,     {.i = +1 } },
	{ MODKEY,                       XK_k,      focusstack,     {.i = -1 } },
	{ MODKEY|ShiftMask,             XK_h,      incnmaster,     {.i = +1 } },
	{ MODKEY|ShiftMask,             XK_l,      incnmaster,     {.i = -1 } },
	{ MODKEY,                       XK_h,      setmfact,       {.f = -0.05} },
	{ MODKEY,                       XK_l,      setmfact,       {.f = +0.05} },
	{ MODKEY,                       XK_Return, zoom,           {0} },
	{ MODKEY,                       XK_Tab,    view,           {0} },
	{ MODKEY|Mod1Mask,              XK_c,      killclient,     {0} },
	{ MODKEY,                       XK_t,      setlayout,      {.v = &layouts[0]} },
	{ MODKEY,                       XK_f,      setlayout,      {.v = &layouts[1]} },
	{ MODKEY,                       XK_m,      setlayout,      {.v = &layouts[2]} },
	{ MODKEY,                       XK_space,  setlayout,      {0} },
	{ MODKEY|ShiftMask,             XK_space,  togglefloating, {0} },
	{ MODKEY,                       XK_0,      view,           {.ui = ~0 } },
	{ MODKEY|ShiftMask,             XK_0,      tag,            {.ui = ~0 } },
	{ MODKEY,                       XK_comma,  focusmon,       {.i = -1 } },
	{ MODKEY,                       XK_period, focusmon,       {.i = +1 } },
	{ MODKEY|ShiftMask,             XK_comma,  tagmon,         {.i = -1 } },
	{ MODKEY|ShiftMask,             XK_period, tagmon,         {.i = +1 } },
	TAGKEYS(                        XK_a,                      0)
	TAGKEYS(                        XK_s,                      1)
	TAGKEYS(                        XK_d,                      2)
	TAGKEYS(                        XK_q,                      3)
	TAGKEYS(                        XK_w,                      4)
	TAGKEYS(                        XK_e,                      5)
	TAGKEYS(                        XK_z,                      6)
	TAGKEYS(                        XK_x,                      7)
	TAGKEYS(                        XK_c,                      8)
	{ MODKEY|ShiftMask,             XK_k,      quit,           {0} },
};

/* button definitions */
/* click can be ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
static Button buttons[] = {
	/* click                event mask      button          function        argument */
	{ ClkLtSymbol,          0,              Button1,        setlayout,      {0} },
	{ ClkLtSymbol,          0,              Button3,        setlayout,      {.v = &layouts[2]} },
	{ ClkWinTitle,          0,              Button2,        zoom,           {0} },
	{ ClkStatusText,        0,              Button2,        spawn,          {.v = termcmd } },
	{ ClkClientWin,         MODKEY,         Button1,        movemouse,      {0} },
	{ ClkClientWin,         MODKEY,         Button2,        togglefloating, {0} },
	{ ClkClientWin,         MODKEY,         Button3,        resizemouse,    {0} },
	{ ClkTagBar,            0,              Button1,        view,           {0} },
	{ ClkTagBar,            0,              Button3,        toggleview,     {0} },
	{ ClkTagBar,            MODKEY,         Button1,        tag,            {0} },
	{ ClkTagBar,            MODKEY,         Button3,        toggletag,      {0} },
};