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love / src / modules / graphics / opengl / wrap_SpriteBatch.h

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/**
* Copyright (c) 2006-2011 LOVE Development Team
* 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#ifndef LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H
#define LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H

#include <common/runtime.h>
#include "SpriteBatch.h"

namespace love
{
namespace graphics
{
namespace opengl
{
	SpriteBatch * luax_checkspritebatch(lua_State * L, int idx);
	int w_SpriteBatch_add(lua_State * L);
	int w_SpriteBatch_addq(lua_State * L);
	int w_SpriteBatch_clear(lua_State * L);
	int w_SpriteBatch_lock(lua_State * L);
	int w_SpriteBatch_unlock(lua_State * L);
	int w_SpriteBatch_setImage(lua_State * L);

	int luaopen_spritebatch(lua_State * L);

} // opengl
} // graphics
} // love

#endif // LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H