gpu_vertical_jacob

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gpu_vertical_jacob
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Author Commit Message Date Builds
Jacob Seibert
Skip test on OSX
Jacob Seibert
Remove division by 1
Jacob Seibert
Fix code style
Jacob Seibert
Use getter function
Jacob Seibert
Fix bug with asymmetrical vertical min/max angles To simplify things we still assume the internal camera's center is horizontal. To deal with asymmetrical angles a padding is added.
Jacob Seibert
Add minimum horizontal resolution per texture
Jacob Seibert
Merge from gazebo7
Jacob Seibert
Improve performance by avoiding SDF calls in loop Much time was spent on redundantly looking up SDF elements before when calling RangeCount(), VerticalRangeCount(), RangeMin(), RangeMax()
Jacob Seibert
Clean up comments and code
Jacob Seibert
Clean up code
Jacob Seibert
Apply patch by Ian Chen to clean up tests
Jacob Seibert
Make resolution be consistent with cpu laser
Jacob Seibert
Implement resolution parameter based on sample count The resolution parameter is multiplied with the respective sample count to determine the resolution of the intermediate depth image. The resolution is also always adjusted in a way to preserve the image aspect ratio using square pixel.
Jacob Seibert
Remove interpolation of CPU ray sensor
Jacob Seibert
Handling case of 1 vert ray
Jacob Seibert
Remove needless variables, code
Jacob Seibert
Revert needless change
Jacob Seibert
Code style
Jacob Seibert
Disable culling to render all available triangles
Jacob Seibert
Clean up code a bit
Jacob Seibert
Remove debug output of renderings
Jacob Seibert
Camera aspect ratio
Jacob Seibert
Remove unused variables
Jacob Seibert
Use getter method
Jacob Seibert
Back to original formula for vertical mapping
Jacob Seibert
Fixed texture mapping at extreme angles, still height offset
Jacob Seibert
Cleaned code, disabled unimportant stuff
Javier Iván Choclin
Reduce error to the millimiter for vertical rays
Javier Iván Choclin
Change vertical gpu test values
Javier Iván Choclin
Get resolution test to run without failing
Javier Iván Choclin
Improve vertical readings
Javier Iván Choclin
Delete extra line and restore vertical test
Javier Iván Choclin
Get the test nearly working
Javier Iván Choclin
Add some fixes to GPU laser
Javier Iván Choclin
Reimplement vertical GPU rays from Ian's PR