1. Eric Wasylishen
  2. OBJ-2-MAP

Commits

Author Commit Message Date Builds
Eric Wasylishen
update title bar to beta 2
Eric Wasylishen
use 5 decimal places for texture coords in map
Eric Wasylishen
use the correct floating-point format for the valve 220 scale values
Eric Wasylishen
Change new CultureInfo("en-US") to CultureInfo.InvariantCulture
Eric Wasylishen
Edit the title bar message
Eric Wasylishen
Parse UV coordinates and write them out as Valve 220 texture coordinates.
Warren.Marshall
This is just to add more notes to my previous commit... - Added a marquee style progress indicator as well as a label control so the app can report progress - All controls are disabled while app processes, and returns to saved state afterward - refactored a bunch of auto-converted code and fixed some variable names
Warren.Marshall
- removed "Load Settings Files" checkbox. Always reads/writes the settings file now.
Aleksander Marhall
1) I have moved OBJ reading part and brush adding method switch to MAPCreation class. It will be easier to modify it in the future. It's a nightmare to merge when few people work on the same file. 2) I've made SceneSettings methods static, so we can use it as a "tool" rather than instance. 3) float num2 changed to mainScale. 4) Issue tracker - so we can see what other people are working on: https://bitbucket.org/khreathor/obj-2-map/issues
Warren.Marshall
Never committed to an open source project before. Did some deck chair reshuffling to get my feet wet. Added an enum to the settings saver mainly.
Aleksander Marhall
Initial