Commits
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update title bar to beta 2
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use 5 decimal places for texture coords in map
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use the correct floating-point format for the valve 220 scale values
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Change new CultureInfo("en-US") to CultureInfo.InvariantCulture
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Edit the title bar message
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Parse UV coordinates and write them out as Valve 220 texture coordinates.
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This is just to add more notes to my previous commit...
- Added a marquee style progress indicator as well as a label control so the app can report progress
- All controls are disabled while app processes, and returns to saved state afterward
- refactored a bunch of auto-converted code and fixed some variable names
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- removed "Load Settings Files" checkbox. Always reads/writes the settings file now.
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1) I have moved OBJ reading part and brush adding method switch to MAPCreation class. It will be easier to modify it in the future. It's a nightmare to merge when few people work on the same file.
2) I've made SceneSettings methods static, so we can use it as a "tool" rather than instance.
3) float num2 changed to mainScale.
4) Issue tracker - so we can see what other people are working on: https://bitbucket.org/khreathor/obj-2-map/issues
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Never committed to an open source project before. Did some deck chair reshuffling to get my feet wet. Added an enum to the settings saver mainly.
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Initial
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