Commits

Author Commit Message Labels Comments Date
marcus
Updated docs to include the pygame2.base C API enhancements. Added note about timer dead locks
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marcus
Changed argument handling to METH_O where appropriate.
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marcus
Fixed thread dead locks in sdl.time
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marcus
Added pygame2.resources - resource handling routines. Added stream support for freetype.Font files. Added generic CPyStreamWrapper object for stream management within the C API. Added IsRead/WriteableStreamObj() C API methods for stream checking. Added bufferproxy unit tests. Added sdlext.fastevents documentation. Added more sdl.video.Surface unit tests. Added LongFromObj() and UlongFromObj() C API methods. Completed most math module portage (from tr…
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marcus
More math module portage (from trunk). Fixed memory leak in sdl.time. Fixed width/height args in base.Rect constructor for some 64 bit platforms.
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marcus
More math module portage (from trunk).
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marcus
Fixed sdl.time.add_timer() and sdl.time.remove_timer() behaviour for threaded Python. Added more sdl.time unittests. Added freetype.constants module docs. More math module portage. Fixed various doc issues. Removed superfluous freetype constants.
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marcus
Started to backport math module (from trunk). Removed examples from doc packaging - they are shipped with the library. Increased version numbers.
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marcus
sdl.time.get_ticks() requires an initialized SDL library. Added unit tests for sdl.time.
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marcus
Moved example images to resources.
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marcus
Added sdlgfx.base unit tests. Added sdlgfx.FPSmanager example. Made sdlgfx.FPSmanager constructor argument optional. Fixed NULL pointer exception in sdlgfx.FPSmanager constructor. Moved example font to pygame2.examples.resources sdl.time.delay () and sdl.time.get_ticks () do not need SDL_INIT_TIMER.
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marcus
Added more sdlext.draw examples. Fixed documentation for sdl.base.get_error().
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marcus
Added more unit tests. Removed --incomplete flag from test runner. Removed ignore leftovers. Added unit test decorators for interactive unit tests which require user feedback.
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marcus
Added pygame2.midi, a portmidi wrapper for MIDI in- and output (from trunk). Added package and module descriptions, where missing. Fixed freetype library installation on Win32 platforms, if no SDL_ttf is chosen.
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marcus
Updated SDL_mixer and SDL_image dependencies to a minimum of 1.2.11/1.2.10. Added new pygame2.sdlimage.constants module. Added new sdlimage.init() and sdlimage.quit() methods.
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marcus
Reenabled Python 2.4 default builds, the demand is there. Fixed dumb compiler optimisation issues for Python2.4 builds.
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marcus
Allow threads in the sdl initialization/quitting routines.
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marcus
Added missing __init__.py
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marcus
Added alpha3 note.
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marcus
Removed physics leftovers.
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marcus
Added alpha3 note.
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marcus
Removed physics leftovers.
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marcus
Added pygame2.freetype C API documentation. Added MacOS X font initialization. Removed physics leftovers.
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marcus
Fixed an id range issue in sdl.event.Event. Fixed allocation issues in freetype.Font. Fixed quitting in sdlext.scrap. Fixed msys build for Python 3.x on Win32 platforms with newer winreg module. Removed Python 2.4 default building tasks. Added more unit tests.
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marcus
Removed physics module for now - it won't be ready to use early enough (if ever).
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marcus
Fixed an empty string bug in pygame2.freetype. Fixed blending in pygame2.freetype.Font.render().
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marcus
Fixed sdlmixer.Music methods bindings (thanks Evan Kroske).
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tanoku
Prevent cache being destroyed without a FT instance.
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tanoku
Fixed implicit declarations.
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tanoku
Changed text advance vector to dynamically allocated.
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