1. Laurens Rodriguez
  2. love

Commits

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Author Commit Message Date Builds
Laurens Rodriguez
minor changes Minecraft4K sample
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Laurens Rodriguez
Added port of Minecraft4k.js to Killa It is utterly slow :(
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Laurens Rodriguez
Fixed script graphics.kia (there was no fonts) Fixed love lua compilation
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Laurens Rodriguez
Love-killa merged with latest HEAD building for Windows Fonts are not working, it could be unstable HEAD. (samples: tetris, mandelbrot and physics seem to work)
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Laurens Rodriguez
Fixing build in Release mode
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Laurens Rodriguez
Fixes for compiling merge (Lua only)
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Laurens Rodriguez
Merged with latest version.
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Alex Szpakowski
Text drawing performance improvements (issue #532)
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Bart van Strien
Catch errors in love.font.newRasterizer, add luax_pconvobj which pcalls, allowing love.graphics.newFont to clean up before re-erroring
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Bart van Strien
Disable Data:getPointer (issue #520)
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Bart van Strien
Apply patch that fixes File:read from reading too much (on EOF) (bug #530)
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vrld
More verbose VertexIndex::getType() (using numeric_limits)
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vrld
Fix: Returning wrong type in VertexIndex::getType()
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vrld
Match types in VertexIndex::getType()
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vrld
Fix issue #494: Source:getDistance doesn't work
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vrld
Fix issue #495: Large spritebatches doesn't render properly
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vrld
Fix issue #514: Redundant if-clause in ImageData::paste
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vrld
Close issue #519: Maximum stack depth reached error message.
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vrld
Intel gets their way
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vrld
Use opengl buffer ARB constistently in VertexBuffer.
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vrld
VertexBuffer/SpriteBatch speed tweaks. - VertexBuffer holds permanent copy of the vertex data and is only read from GPU memory was written outside a sb:bind()/sb:unbind() pair. - "Orphan" the current GPU buffer on unmap() before uploading the changed data to the GPU to avoid implicit synchronisation lags.
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Bart van Strien
Fix love.physics.getDistance
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Bart van Strien
Make second argument to setDefaultImageFilter Image:setFilter and Image:setWrap optional, and default to the first
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Bart van Strien
Add Source:isPlaying
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Bart van Strien
Catch possible exceptions thrown when locking a SpriteBatch twice
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rude
Apply slime73's ParticleSystem patch.
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rude
Use "L" to force wide literal string. If multi-byte character set is chosen, TEXT() does not produce a wide string, causing compilation errors.
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vrld
Fix #234 again. Of course this means the texture coordinates are flipped again...
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vrld
Fix bug where the compat message crashed love. If in conf.lua `t.screen' is set to false or nil, the OpenGL context will not be initialized, leading to a crash in 'Font::print()' when printing the compat message later on.
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vrld
Possibly (code in issue does not fail on my machine) fix #486. Please test.
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