Overview

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NXEngine

NXEngine is open-source rewrite engine of the Cave Story game. Author — Caitlin Shaw (rogueeve)

This project is my NXEngine fork for weak devices with some improvements:

  1. Sound through SDL_mixer;

  2. Support for widescreen displays (480x272);

  3. Russification.

Downloads:

You can download ready-to-run packages with NXEngine at this link (English and Russian versions):

Download NXEngine Packages.

Building:

Building NXEngine requires some SDL libraries: SDL-1.2, SDL_ttf-2.0, SDL_mixer-1.2 (optional). Please install these libraries and their header files before building the project. Please read "nx.pro" file before compiling NXEngine.

Platform Defines:

Define Description
-D_480X272 Use widescreen 480x272 resolution.
-D_320X240 Use normal 320x240 resolution.
-D_DINGUX Dingux platform and keyboard layout (Ritmix RZX-50, Dingoo A320, Dingoo A380, etc).
-D_MOTOMAGX MotoMAGX platform and keyboard layout (Motorola ZN5, Z6, E8, EM30, VE66, etc).
-D_MOTOEZX MotoEZX platform and keyboard layout (Motorola E2, E6, A1200, A1600).
-D_SDL_MIXER Don't use music generation, *.xm tracks and sounds will be played via SDL_mixer.
-D_DEBUG Enable detailed debug output to the console.
-D_L10N_CP1251 Enable Russian l10n (you need a *.ttf font and Russian data-files).

Addition building information (in Russian).

Screens:

Ritmix RZX-50:

Ritmix RZX-50

Ritmix RZX-50

Windows 8.1:

Windows 8.1

Photos:

Motorola ROKR E6

Videos:

Demonstration video on YouTube which showing launch Cave Story game with this engine on the Ritmix RZX-50 device.