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+* `dimention`: A two dimentional array containing two integers, each one corresponding to the number of
+* `pixSize`: An integer that specifies how many real pixels each div-pixel is going to use in the browser.
+* `repeat`: A boolean value that specifies if the animation must loop or stop after being shown once.
+* `palettes`: An array of the palettes to be used within the animation. Each palette is nothing but an array of
+ + `duration`: An integer that specifies how much time (in millisecons) should the frame be displayed.
+ + `frame`: An array of integer arrays. Each array represents a pixel row in the frame. Each integer is the
+Ok I know, this is an example of a very simple (it has just one single frame for the sake of simplicity) animation
+Super easy! You can define your animation object inside a remote json file, a json string inside your code, or directly
+* `animator8.animateUrl(containerId, animationURL)`: In the case you've got a remote json animation saved file (why wouldn't
+you? :) you would call something like `animator8.animateUrl("container", "url/To/Remote/Json/Object.json")`.
+* `animator8.animateObject(containerId, animationObject)`: Use this is you defined you builded your animation as a
+* `animator8.animateObject(containerId, animateString)`: I'm not sure if anyone would use this, but in this case
+Along with the source (which is super small and ugly) there's a dead simple graphical editor. Performance
+is more than poor, and it lacks so many feature. But hey, it's graphical! Also, it supports saving and loading