Commits

Author Commit Message Labels Comments Date
featheredmelody
Script Revision CH1ST1
featheredmelody
Updated Changelog
featheredmelody
Spirit Source Capture Maps working
featheredmelody
groundwork for spirit source capture maps
featheredmelody
# 6/3/09 - Implementation of Trait Learning System - Moved TLS to be accessible from the character level menu - Added support for multi-line descriptions in traits - Completed implementation of TLS
featheredmelody
Trait learning menu + overhaul trait data display
featheredmelody
Added trait learning object and removed advice from trading menu
featheredmelody
Laying the groundwork for trait learning
featheredmelody
Added walking tree sprite
featheredmelody
special trades
featheredmelody
# 5/29/09 - Carrying out trade and conversation fixes - [Bugfix] Missions with treasures display rewards properly - Added executing trade - Added display of points to trading top trading menu - Added skippable dialog text with C key - Added direct jump to stats from party menu with C key - Added display of missing treasures to trade select menu - Added introductory sequence to trading menu
featheredmelody
Individual trade item inspection
featheredmelody
Added a trade select menu
featheredmelody
More work on the trading menu
featheredmelody
Added Updated Wriggle Sprite
featheredmelody
# 5/20/09 - Groundwork for trading system - Added a Rinnosuke and Shop Background to images - Added trading system defining xml and reading capability - Added trading data to save data - Added association with trading system
featheredmelody
Started working on trading system
featheredmelody
# 5/18/09 - Deploy Screen Wrapup - [Bugfix] - Crash when target does not have a spell action equipped - Fixed end mission map actions with regard to required units converting over to the updated Map.all_units_by_name system - Placed unit names into unit select screen.
featheredmelody
Deploy Screen First Prototype; Deprecated map.all_units in favor of map.all_units_by_name
featheredmelody
More work on the deploy screen.
featheredmelody
# 5/15/09 - Deploy Screen Work 1 - [Bugfix] Fixed left/right keys not working right in treasure menu - [Bugfix] Crash when Defeat and Arrive objective failed (RETEST ME) - Added intermediate deployment menu - Added deployment locations to mission xml - Added access to party menu from deployment menu - Added ability to view map on the deployment menu
featheredmelody
# 5/14/09 - Treasures - Added the fire crystal to CH1ST2 - Added processing of treasure rewards to map rewards - Added a treasure catalog - Added a treasure menu to view currently available treasures - Added a treasure class for generic trading treasures and spell synthesis items - Split up treasure / misc items from spell inventory - Created new entries to main menu: Treasures, Spell Synthesis
featheredmelody
# 5/13/09 - Item Inventory Facelift / World Map Tutorial - Added a world map tutorial - Added say, choice to the world map - Added a category header for the item inventory
featheredmelody
# 5/12/09 - World Map Location Memory - Added remembering where you last were to the world map when loading - Added a World Map Location data to player data - Removed code related to old style navigation cursor from world map - Changed ALT+F4 to be the keyboard exit command
featheredmelody
FPS to 60 globally
featheredmelody
fixed dev thread link in readme
featheredmelody
# 4/14/09 - v0.3.0 Final - Shuffled around the test missions to the end
Tags
v0.3.0 final
featheredmelody
Minor changes to debug config settings for beta
Tags
v0.3.0 beta2
featheredmelody
# 4/13/09 - 0.3.0 BETA - Added clarification of where the player needs to go to beat ch1st3 - Added setting Marisa's MS spell at the end of ch1st3 if player never reaches her house with Marisa - [Bugfix] Arrive and defeat objective signalling wrong team winning when mission ends - [Bugfix] Fixed terrain generation bug where generation loop would break after one iteration causing everyone to only be able to move at most …
Tags
v0.3.0 beta
featheredmelody
# 4/12/09 - Arrive and defeat objective - Arrive and defeat objective - Moved objectives to its own module - Added arrive and defeat boss objective
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