featheredmelody avatar featheredmelody committed 1d51ae8

Prepared for 0.6.0 alpha release.

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Files changed (3)

Story of a Lost Sky/launch cmd here.bat

-@cmd.exe

Story of a Lost Sky/lostsky/__init__.py

 	# OTHER CUSTOM SETTINGS GO HERE
 	##################################
 
-	engine.game_version = "0.6.0 - Dev"
+	engine.game_version = "0.6.0 - Alpha"
 
 	# Debug Flags
 	engine.enable_prologue = True
 	engine.enable_splash = False
 	engine.enable_wm_tutorial = True
 	engine.unlock_wm = False
-	engine.unlock_shops = True
+	engine.unlock_shops = False 
 	############################
 	# Main Program
 	###########################

Story of a Lost Sky/readme.txt

 //
 Touhou - Story of a Lost Sky 
-Version 0.5.1
+Version 0.6.0 
 //
 ########################################################
 Introduction
 ########################################################
 
-Thank you for testing out Story of a Lost Sky.
+Thank you for playing Story of a Lost Sky.
 
-0.5.1 is a major maintenance and feature update. The battle system and its animation system have been restructured, though the effects will be transparent to the player (We now support animations during spell casting).  New to the game is a complete overhaul of the treasure collection system. The goal of this is to give players greater incentive to seek out new items. The points system has been removed in place of getting rewards from Kourin through returning treasures. Some major balance tweaks have been performed on the missions including mostly a total redesign of CH2ST3. Playtesting found that that mission wasn't very fun, so we made the new objective to take on Miu. A lot of the story in that mission has also been redone to give the scenes more life. Additionaly, over a dozen bugs have been fixed. As far as art goes, we have added a new Wriggle sprite by Water and Wind. Support has also been added for cliff terrain, though it has not been put to use yet.
-
-So what's to expect in the next version? We've recently drafted up a design for a sidequest mission centered on Alice in CH2 so look forward to that. We're also looking to push towards CH3 in the next version which will feature the first battles on Youkai Mountain. 
+{v0.6.0 Intro here}
 
 If you have the chance and would like to give us some feedback, please take this player survey:
 http://spreadsheets.google.com/viewform?hl=en&pli=1&formkey=dDZLWXRzLVl0MzF3WC0wQXFENWdUdnc6MA..
 Development Forum Thread: 
 http://www.shrinemaiden.org/forum/index.php?topic=73.0
 
+IRC:
+
 
 ########################################################
 Instructions
 http://www.pygame.org/
 
 Windows Release: Under "Story of a Lost Sky" folder, run srpg.exe
-OSX / Linux (Source code release): With Python and Pygame installed (see below), run srpg.py
+OSX / Linux (Source code release): With Python and Pygame installed, run srpg.py
 
 Controls:
 
 ########################################################
 
 Q1. What are the major changes in the latest version?
-* Restructured (internal) battle system and engine. Targetting future work on improving animation system.
-* Treasure Collection System
-* Lots of Bugfixes
-* Cliff terrain for Youkai Mountain (Implemented, but not used)
-* New Content: Redone CH2ST3, Wriggle Sprite
-* Please see Changelog.txt for complete update information
+* Spell Animation System
+** Scripted animation system
+** Support for canned animations
+* Updated Mission Format: Better scripting support
+* Battle maps take advantage of Pygame's sprite system
+* Preliminary work on sound effects
 
 Q2. What are some new features that are planned?
 * New spells and traits, more animations and updated sprites
 
     * Project Lead: Fawkes <fawkes@featheredmelody.com>
     * Programmers: Beanbeanman29, Kregon, Kyre, Sleepyd
-    * Artists: Elcura, Honya, Jamuko, KirbyM, Taron, Water_and_wind, 
+    * Artists: Elcura, Honya, Jamuko, KirbyM, SNazerine, Taron, Water_and_wind
     * Musicians: ^^flandre^^, Damian, Lego
     * Advisors: Psieye, Tiran, Zer0Axiom, Many others
     * Testing: Gekko, Deviryuu, Hetdegon, J. Szalay, Mew77, Ryuu, Squidgy
 Terrain Transition Algorithm from David Michael ( http://www.gamedev.net/reference/articles/article934.asp )
 Menu patterns use Shikosha Design's Stencils ( http://www.stonebridge.com/Shikosha/ShikoshaDesignDownloads.html )
 Some landmark images come from Lost Garden ( http://lostgarden.com )
-Spell animations come from Mr. Bubble ( http://mrbubblewand.wordpress.com/ )
+Pre-rendered spell animations come from Mr. Bubble ( http://mrbubblewand.wordpress.com/ )
 Some icons come from Team Pockethouse ( http://www.pockethouse.com/ )
+Sound effects generated with sfxr ( http://www.drpetter.se/project_sfxr.html )
 Sky pictures were taken by Kuri.
 
 Utilizes: Python, Pygame, Gameobjects Library (Will McGugan)
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