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fawkes  committed 4b06174

# 7/1/09 - v0.3.1 Beta 2
- Updated readme
- Removed the Lorem Ipsum from the news story
- Set the debug flags back to public release settings

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  • Parent commits d6922f7
  • Tags v0.3.1 Beta 2

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Files changed (5)

File Story of a Lost Sky/changelog.txt

+# 7/1/09 - v0.3.1 Beta 2
+- Updated readme
+- Removed the Lorem Ipsum from the news story
+- Set the debug flags back to public release settings
+
 # 6/30/09 - A boatload of bugfixes
 - [Bugfix][Issue #4] Fixed a crash when the enemy is wiped out but the objective is not fulfilled.
 - [Bugfix][Issue #4] Fixed a crash when attempting to view enemy stats when none are present

File Story of a Lost Sky/data/XML/Missions/CH0ST1.xml

 				<portrait>enemy-wriggle-av.png</portrait>
 				<moves>7</moves>
 				<stats>
-					<HP>1</HP>
+					<HP>10</HP>
 					<STR>5</STR>
 					<DEF>3</DEF>
 					<MAG>5</MAG>
 				<portrait>av-placeholder.png</portrait>
 				<moves>7</moves>
 				<stats>
-					<HP>1</HP>
+					<HP>5</HP>
 					<STR>5</STR>
 					<DEF>3</DEF>
 					<MAG>5</MAG>
 				<portrait>av-placeholder.png</portrait>
 				<moves>7</moves>
 				<stats>
-					<HP>1</HP>
+					<HP>5</HP>
 					<STR>5</STR>
 					<DEF>3</DEF>
 					<MAG>5</MAG>
 				<portrait>enemy-fairy-av.png</portrait>
 				<moves>7</moves>
 				<stats>
-					<HP>1</HP>
+					<HP>5</HP>
 					<STR>5</STR>
 					<DEF>3</DEF>
 					<MAG>5</MAG>

File Story of a Lost Sky/data/XML/news_reports.xml

         <location>Central Forest, Forest of Magic</location>
         <text>Breaking news! Early this morning, hundreds of youkai were seen to be fleeing the Forest of Magic. "In all my years living here, I've never seen the plant youkai act like that before. I'm getting out of here with the rest of my folks." Those were the words of one Fuzz E. Orb, a fuzzball resident of the Forest of Magic. For the last few months, there have been reports of secretive youkai gatherings in the forest. This morning, the hordes of plant youkai took action, attempting to evict anyone who they deemed to not be a native forest dweller.</text>
     </report>
-    
-    <report name="Test1">
-        <!--Story mission after which this post is displayed-->
-        <mission>CH0ST1</mission>
-        
-        <author>Aya Shameimaru</author>
-        <location>Central Forest, Forest of Magic</location>
-        <text>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla non arcu. Sed erat. Phasellus at nisl. Nam nunc. Mauris eget ligula eu enim condimentum adipiscing. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Donec convallis est a massa. Duis lobortis, libero eget gravida tempor, diam tellus condimentum augue, vel venenatis metus mi eu eros. Maecenas iaculis, felis eu fringilla porttitor, neque risus malesuada nisl, sed volutpat ante purus vel velit. Maecenas tempus blandit erat. Vivamus condimentum lectus vel tortor. In hac habitasse platea dictumst. Suspendisse scelerisque erat a risus. Phasellus lacus odio, aliquam et, rutrum nec, placerat et, felis. Etiam luctus tellus vel diam. Curabitur sit amet urna quis velit posuere porttitor. Ut eu arcu. Donec id nunc sit amet nisi dapibus sodales. Donec quis enim sed arcu pretium consectetur. Sed quis purus.</text>
-    </report>
         
 </news_reports>

File Story of a Lost Sky/readme.txt

 //
 Touhou - Story of a Lost Sky 
 Development Build
-Version 0.3.0 - Project Pre-Alpha Demo
+Version 0.3.1 - Project Pre-Alpha Demo
 Animation Tester 0.3
 //
 ########################################################
 
 Thank you for testing out Story of a Lost Sky.
 
-This release represents the culmination of almost a year's worth of work. Our goal is to create
-a Strategy RPG in the vein of Fire Emblem / Final Fantasy Tactics based on the Touhou series.
+0.3.1 is an engine update where we added some new gameplay features. Chief among them are the item trading system that will be weaved into the story after Chapter 1 and the Trait Learning System that replaces having everyone start out with fixed traits. Some new art has come in including a Wriggle map sprite from Elcura and a song for the prologue scene from Damian. There are no new missions included in this release, but there have been revisions to the chapter 1 missions. We hope to soon start into developing Chapter 2 missions in the next version.
 
 Dev Thread: 
 http://www.shrinemaiden.org/forum/index.php?topic=73.0
 
 ########################################################
+Instructions
+########################################################
+
+Source code notes:
+If you use the source code release, you'll need Python 2.5.4, Pygame 1.8.1 for the installed version of Python. Mac OSX users will need PyObjC which is available at the Pygame website.
+http://www.python.org/
+http://www.pygame.org/
+
+Windows Release: Under "Story of a Lost Sky" folder, run srpg.exe
+OSX / Linux (Source code release): With Python and Pygame installed (see below), run srpg.py
+
+Controls:
+
+Global
+- ALT+F4 = Exit Program
+
+World Map Controls
+- Arrow Keys = Move
+- Z = Select
+- X = Cancel
+- A = Load World Map Menu
+
+Battle Map Controls
+- Arrow Keys = Move
+- Z/Enter = Select
+- X = Cancel
+- Q/W = Select Next/Previous Enemy
+- A/S = Select Next/Previous Ally
+- C = (On map screen) Toggles unit movement range viewing on and off
+- C = (Under unit stats screen) Jump to selected unit
+- C = (When speech is displayed) Skip through speech
+
+########################################################
 Q&A
 ########################################################
 
+Q1. What are the major changes in the latest version?
+*The keyboard command to exit has changed from ESC to ALT+F4
+*There is now an option to skip through dialogue. Hold down the C key to do so.
+*The world map is now unlocked as the story progresses, so the player is no longer able to visit everywhere in the world at the onset
+*Rather than starting off with a fixed set of traits, characters will now be able to learn traits
+*Rinnosuke makes his first appearance in the Trading System. This is still highly experimental and there isn't much in there at the moment.
+*The Sandbox mission demonstrates an experimental version of a new gameplay mechanic called Spirit Source Point Capture. The goal is to take control of a number of magic seals on the map.
+
 Q1. Where are Reimu and Sakuya?
 Both of their code is in the game, but not active. She isn't scheduled to appear until the beginning of Chapter 2,
 so she wasn't included in this release. Sakuya isn't scheduled to appear until mid-game.
 
 Q2. What are some new features that are planned?
--Learning Traits
--Expanded map mechanics
+-Status effects
 -Item Creation
+-More robust spell animations
+-Further Game balancing
 -GUI-based Map Editor
--More robust spell animations
--Game balancing
 
 Q3. When is the final release date?
 I have no idea. We've been working on this for almost a year now and there is still a good deal of work to be done.
 We have an issue tracker hosted on bitbucket:
 http://bitbucket.org/featheredmelody/lost-sky-project-public/
 
-########################################################
-Instructions
-########################################################
-Under "Story of a Lost Sky" folder, run srpg.exe
-
-Controls:
-World Map Controls
-Arrow Keys = Move
-Z = Select
-X = Cancel
-A = Load Map Menu (data / options)
-
-Battle Map Controls
-Arrow Keys = Move
-Z/Enter = Select
-X = Cancel
-Q/W = Select Next/Previous Enemy
-A/S = Select Next/Previous Ally
-C = (On map screen) Toggles unit movement range viewing on and off
-C = (Under unit stats screen) Jump to selected unit
-
-##############################################################
-To be implemented (Stuff that isn't in the game yet)
-##############################################################
--Sound Effects
--Trait Learning
--Map battle sprites for many characters
-
 ##############################################################
 How to use the animation tester (source code version only):
 ##############################################################
 
 ================================================================
 
-Source code notes:
-If you use the source code release, you'll need Python 2.5.4 (2.6 also works, but has problems exporting to 
-exe.), Pygame 1.8.1 for the installed version of python. Do not use Python 3.0 as pygame is unsupported at the time of this publishing. Mac OSX users will need PyObjC which is available at the Pygame website.
-
-http://www.python.org/
-http://www.pygame.org/
-
 STAFF:
     * Project Lead: Fawkes
-    * Programmer: Beanbeanman29, Kyre
-    * Artist: Elcura, KirbyM (walfas.org), Water_and_wind
+    * Programmer: Beanbeanman29, Kregon, Kyre
+    * Artist: Elcura, Jamuko, KirbyM (walfas.org), Water_and_wind
     * Music: ^^flandre^^, Damian
     * Advisors: Psieye, Tiran, Zer0Axiom, Many others
     * Mac OSX Testing: J. Szalay

File Story of a Lost Sky/srpg.py

 ##################################
 
 # Debug Flags
-engine.enable_prologue = False
+engine.enable_prologue = True
 engine.single_turn_win = False
 engine.enable_splash = False
 engine.enable_wm_tutorial = True