Files changed (11)
+7 -0Story of a Lost Sky/changelog.txt
+8 -4Story of a Lost Sky/data/XML/Missions/CH0ST1.xml
+1 -1Story of a Lost Sky/data/XML/Missions/CH0ST2.xml
+1 -1Story of a Lost Sky/data/XML/Missions/CH1ST1.xml
+7 -1Story of a Lost Sky/data/XML/Missions/CH1ST2.xml
+29 -1Story of a Lost Sky/data/XML/Missions/prologue.xml
+1 -5Story of a Lost Sky/data/XML/trading.xml
+5 -1Story of a Lost Sky/engine.py
+1 -0Story of a Lost Sky/readme.txt
+2 -8Story of a Lost Sky/srpg.py
+1 -1Story of a Lost Sky/xmlreader.py
Story of a Lost Sky/changelog.txt
+- Fixed the mission count on the save screen. Completing the prologue no longer counts as a mission finished.
Story of a Lost Sky/data/XML/Missions/CH0ST1.xml
Story of a Lost Sky/data/XML/Missions/CH1ST2.xml
Story of a Lost Sky/data/XML/Missions/prologue.xml
<line>Although I do wonder if all of this is an elaborate plot on the part of Lady Yukari. Either way, let's get moving as soon as you're ready.</line>
<line>And so the three set off in search for their missing masters, not knowing it would be the first step in a long journey.</line>
Story of a Lost Sky/data/XML/trading.xml
Story of a Lost Sky/engine.py
Story of a Lost Sky/readme.txt
*Rinnosuke makes his first appearance in the Trading System. This is still highly experimental and there isn't much in there at the moment.
*The Sandbox mission demonstrates an experimental version of a new gameplay mechanic called Spirit Source Point Capture. The goal is to take control of a number of magic seals on the map.
+*For missions beyond CH1 where a larger cast comes in, we have developed a deploy unit system. Like most new features this is still experimental.
Both of their code is in the game, but not active. She isn't scheduled to appear until the beginning of Chapter 2,