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featheredmelody committed 72d4b70

Final commit for 0.6.0
- Set Debug Flags
- Updated readme.txt

  • Participants
  • Parent commits e76a4ac
  • Tags v0.6.0 Final

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Files changed (3)

File Story of a Lost Sky/changelog.txt

+# 1/20/10 - New Sprites
+- Added updated sprites of Akyu, Aya, Keine, and Mokou
+
+# 1/17/10 
+- Startle animation changed uses a parabolic animation
+- Minor UI tweaks to world map menu and WM tutorial
+
 # 1/16/10
 - Music is stopped at the end of a mission
 - Changed a few lines of conversation in CH2ST3 to sound more natural

File Story of a Lost Sky/lostsky/__init__.py

 	# OTHER CUSTOM SETTINGS GO HERE
 	##################################
 
-	engine.game_version = "0.6.0 - Beta"
+	engine.game_version = "0.6.0 Final"
 
 	# Debug Flags
 	engine.enable_prologue = True
 	engine.single_turn_win = False 
-	engine.enable_splash = False
+	engine.enable_splash = True 
 	engine.enable_wm_tutorial = True
 	engine.unlock_wm = False
 	engine.unlock_shops = False 

File Story of a Lost Sky/readme.txt

 
 Thank you for playing Story of a Lost Sky.
 
-{v0.6.0 Intro here}
+In the past months, 0.6.0 has been under steady development. Much of the work has been
+ on the game engine side, adding a lot of new features. After long delays, we've finally
+implemented a scripting system for bullet animations. The spell animations are now more
+like the spells used in the Touhou games. Also supported are pre-rendered animation sequences.
+Some other features will be transparent to players. We have switched over to using Pygame's 
+internal sprite system for most of the work on the battle maps, which runs more smoothly because
+only portions of the screen are updated at a time. The second behind the scenes feature that
+we added is a reworking of the mission format to support more powerful scripting. Expect some
+ of the future missions to have more complex scripting exhibited.
+
+On the content and gameplay side, there have been some major additions. Chief among them is
+a system of support spells that adds variety to the game. Reimu and Ran's roles are now more
+aligned towards supporting their allies with buffs and debuffs rather than directly attacking.
+A couple of map sprites have been added (Akyu, Keine, Mokou, Aya and Asa, by Nazerine). Sound 
+effects have also been added and are in an experimental stage right now. We will be introducing
+sound effects throughout the rest of the game in the next release. We also hope to have new portraits
+in the next release. 
 
 If you have the chance and would like to give us some feedback, please take this player survey:
 http://spreadsheets.google.com/viewform?hl=en&pli=1&formkey=dDZLWXRzLVl0MzF3WC0wQXFENWdUdnc6MA..
 http://www.shrinemaiden.org/forum/index.php?topic=73.0
 
 IRC:
-
+irc.ppirc.net
+#lostskyproject
 
 ########################################################
 Instructions
 
     * Project Lead: Fawkes <fawkes@featheredmelody.com>
     * Programmers: Beanbeanman29, Kregon, Kyre, Sleepyd
-    * Artists: Elcura, Honya, Jamuko, KirbyM, SNazerine, Taron, Water_and_wind
+    * Artists: Elcura, Honya, Jamuko, KirbyM, Nazerine, Taron, Water_and_wind
     * Musicians: ^^flandre^^, Damian, Lego
     * Advisors: Psieye, Tiran, Zer0Axiom, Many others
     * Testing: Gekko, Deviryuu, Hetdegon, J. Szalay, Mew77, Ryuu, Squidgy