Commits

Anonymous committed e3272da

# 3/29/09 - v0.2.2 Final
- Enabled debug flags for Prologue / Splash Screens
- Changed all instances of "Map Test - Pos(X,Y)" to "Story of a Lost Sky - Pos(X,Y)"

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Files changed (5)

Story of a Lost Sky/changelog.txt

+# 3/29/09 - v0.2.2 Final
+- Enabled debug flags for Prologue / Splash Screens
+- Changed all instances of "Map Test - Pos(X,Y)" to "Story of a Lost Sky - Pos(X,Y)"
+
 # 3/29/09 - v0.2.2 Beta
 - Changed startle so final frame is placed with unit on the ground
 - Moved the rendering of the team circles to its own function

Story of a Lost Sky/char.py

             self.map.render_all_units()
             self.map.render_cursor()
             self.map.engine.surface.blit(self.map.engine.menu_board,(0,490))
-            pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+            pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                        %(self.map.cursor_pos.x,self.map.cursor_pos.y,self.map.screen_shift.x,self.map.screen_shift.y))
     
             # Checks if there is a unit underneath the cursor, and if there is, plots the unit's data.
                 self.map.cursor_arrows_hold()
                 self.map.framenum = 6 
 
-            pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+            pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                        %(self.map.cursor_pos.x,self.map.cursor_pos.y,self.map.screen_shift.x,self.map.screen_shift.y))
     
             self.map.render_background()
                 self.map.cursor_arrows_hold()
                 self.map.framenum = 6
             
-            pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+            pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                        %(self.map.cursor_pos.x,self.map.cursor_pos.y,self.map.screen_shift.x,self.map.screen_shift.y))
     
             self.map.render_background()
                             menu_flag = False
 
 
-            pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+            pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                        %(self.map.cursor_pos.x,self.map.cursor_pos.y,self.map.screen_shift.x,self.map.screen_shift.y))
     
             self.map.render_background()

Story of a Lost Sky/mapobj.py

                 self.render_background()
                 self.render_all_units()
                 self.engine.surface.blit(self.engine.menu_board,(0,490))
-                pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+                pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                            %(self.cursor_pos.x,self.cursor_pos.y,self.screen_shift.x,self.screen_shift.y))
 
                 
                     if selected != False:
                         self.all_units[selected].plot_stats()
                             
-                    pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+                    pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                                        %(self.cursor_pos.x,self.cursor_pos.y,self.screen_shift.x,self.screen_shift.y))
                     
                     pygame.display.flip()
                     self.render_background()
                     self.render_all_units()
                     self.engine.surface.blit(self.engine.menu_board,(0,490))
-                    pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+                    pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                                %(self.cursor_pos.x,self.cursor_pos.y,self.screen_shift.x,self.screen_shift.y))
 
                     # Displays a message for player 2.
                             self.engine.surface.blit(self.engine.menu_board,(0,490))
                             unit.plot_stats()
 
-                            pygame.display.set_caption("Map Test - Current Pos(%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
+                            pygame.display.set_caption("Story of a Lost Sky - Pos (%1.0f,%1.0f) - Shift (%1.0f,%1.0f)"
                                                                %(self.cursor_pos.x,self.cursor_pos.y,self.screen_shift.x,self.screen_shift.y))
                             
                             pygame.display.flip()

Story of a Lost Sky/srpg.py

 ##################################
 
 # Debug Flags
-engine.enable_prologue = False
+engine.enable_prologue = True
 engine.single_turn_win = False
-engine.enable_splash = False
+engine.enable_splash = True
 
 ############################
 # Main Program 

Story of a Lost Sky/worldmap.py

                     
         self.results_loop(self.done)
         self.location.region.engine.play_music('overworld')
+        pygame.display.set_caption("Story of a Lost Sky v0.2.2")
         
         
         self.location.region.engine.update_player_data()
         
         if self.event_id != "Prologue":
             self.location.region.engine.play_music('overworld')
+        pygame.display.set_caption("Story of a Lost Sky v0.2.2")
         
         self.location.region.engine.update_player_data()
         # Associates every unit with the world map