Anonymous avatar Anonymous committed e445d6d

# 4/14/09 - v0.3.0 Final
- Shuffled around the test missions to the end

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Files changed (7)

Story of a Lost Sky/changelog.txt

+
+# 4/14/09
+- Shuffled around the test missions to the end
+
 # 4/13/09 - 0.3.0 BETA
 - Added clarification of where the player needs to go to beat ch1st3
 - Added setting Marisa's MS spell at the end of ch1st3 if player never reaches her house with Marisa

Story of a Lost Sky/data/XML/Missions/CH0ST1.xml

         
     <id_string>CH0ST1</id_string>
     <location>Central Forest</location>
-    <auto_signup>True</auto_signup>
-    <cancellable>False</cancellable>
+    <auto_signup>False</auto_signup>
+    <cancellable>True</cancellable>
     <mission_type>battle</mission_type>
     <!-- Define prerequisite(s) -->
+    <prereq>CH1ST3</prereq>
     
     <!-- Define basic map level data-->
     <map_file>map1.txt</map_file>
     
     <rewards>
         <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
-        <reward type="spell_action">Bread Roll</reward>
     </rewards>
     
 	<setup_block>
 
 		<map_action>
             
-            <!--Center on a unit-->
 			<sub_action name="say">
-				<line>Welcome to Lost Sky Project 0.2.1!</line>
+				<line>This is a sandbox mission. The only purpose is to test new features.</line>
 				<speaker>None</speaker>
 			</sub_action>
-            
-            <sub_action name="add_highlight">
-                <coords>(5,10)</coords>
-            </sub_action>
-            
-            <sub_action name="choice">
-                <line>Would you like to see a tutorial?</line>
-                <option>Yes</option>
-                <option>No</option>
-                <!-- Save the results into the Tutorial custom variable-->
-                <cust_var>Tutorial</cust_var>
-            </sub_action>
-            
-            <sub_action name="remove_highlight">
-                <coords>(5,10)</coords>
-            </sub_action>
-            
 		</map_action>
 
 	</pre_mission>

Story of a Lost Sky/data/XML/Missions/CH0ST2.xml

     <cancellable>True</cancellable>
     <mission_type>battle</mission_type>
     <!-- Define prerequisite(s) -->
-    <prereq>CH0ST1</prereq>
+    <prereq>CH1ST3</prereq>
     
     <!-- Define basic map level data-->
     <map_file>map2.txt</map_file>
     
     <pre_mission>
         <map_action>
+        <sub_action name="say">
+            <line>This mission was our first test mission. It likely will not be woven into the storyline.</line>
+            <speaker>None</speaker>
+        </sub_action>
         </map_action>
     </pre_mission>
         

Story of a Lost Sky/data/XML/Missions/CH0ST3.xml

     <pre_mission>
         <map_action>
         
+			<sub_action name="say">
+				<line>This is another test mission demonstrating battle-less events.</line>
+                <speaker>None</speaker>
+			</sub_action>
+            
             <sub_action name="center_on">
                 <unit>Marisa</unit>
             </sub_action>

Story of a Lost Sky/data/XML/Missions/CH0ST4.xml

     <cancellable>True</cancellable>
     <mission_type>battle</mission_type>
     <!-- Define prerequisite(s) -->
-    <prereq>CH0ST3</prereq>
-    <prereq>CH0ST2</prereq>
+    <prereq>CH1ST3</prereq>
     
     <!-- Define basic map level data-->
     <map_file>map3.txt</map_file>
     <pre_mission>
     
         <map_action>
+            <sub_action name="say">
+				<line>This is a test mission from the earlier phases of development. It likely will be weaved into the main story.</line>
+				<speaker>None</speaker>
+			</sub_action>
             <sub_action name="center_on">
                 <unit>Lord Fuzzy</unit>
             </sub_action>

Story of a Lost Sky/readme.txt

 Version 0.3.0 - Project Pre-Alpha Demo
 Animation Tester 0.3
 //
+########################################################
+Introduction
+########################################################
 
-Under "lostsky" folder, run srpg.exe
+Thank you for testing out Story of a Lost Sky.
+
+This release represents the culmination of almost a year's worth of work. Our goal is to create
+a Strategy RPG in the vein of Fire Emblem / Final Fantasy Tactics based on the Touhou series.
+
+Dev Thread: 
+http://www.shrinemaiden.org/forum/index.php?topic=1966.0
+
+########################################################
+Q&A
+########################################################
+
+Q1. Where are Reimu and Sakuya?
+Both of their code is in the game, but not active. She isn't scheduled to appear until the beginning of Chapter 2,
+so she wasn't included in this release. Sakuya isn't scheduled to appear until mid-game.
+
+Q2. What are some new features that are planned?
+-Learning Traits
+-Expanded map mechanics
+-Item Creation
+-GUI-based Map Editor
+-More robust spell animations
+-Game balancing
+
+Q3. When is the final release date?
+I have no idea. We've been working on this for almost a year now and there is still a good deal of work to be done.
+
+Q4. I have a bug report or suggestion for improvement. How do I report it?
+We have an issue tracker hosted on bitbucket:
+http://bitbucket.org/featheredmelody/lost-sky-project-public/
+
+########################################################
+Instructions
+########################################################
+Under "Story of a Lost Sky" folder, run srpg.exe
 
 Controls:
 World Map Controls
 ##############################################################
 -Sound Effects
 -Trait Learning
+-Map battle sprites for many characters
 
 ##############################################################
 How to use the animation tester (source code version only):
     * Programmer: Beanbeanman29, Kyre
     * Artist: Elcura, KirbyM (walfas.org), Water_and_wind
     * Music: ^^flandre^^, Damian
-    * Advisor: Psieye, Tiran, Zer0Axiom, Many others
+    * Advisors: Psieye, Tiran, Zer0Axiom, Many others
+    * Mac OSX Testing: J. Szalay
     
-Profile images from Walfas.org's Create.swf by KirbyM
-Touhou Project belongs to ZUN / Team Shanghai Alice ( http://www16.big.or.jp/~zun/ )
+This is a doujin work based on Touhou Project by ZUN / Team Shanghai Alice ( http://www16.big.or.jp/~zun/ )
+Several images use Create.swf by KirbyM ( http://www.walfas.org )
 Terrain Transition Algorithm from David Michael ( http://www.gamedev.net/reference/articles/article934.asp )
 Menu patterns use Shikosha Design's Stencils ( http://www.stonebridge.com/Shikosha/ShikoshaDesignDownloads.html )
+Some landmark images come from Lost Garden ( http://lostgarden.com )
 
-Utilizes: Python, Pygame, Gameobjects Library
+Utilizes: Python, Pygame, Gameobjects Library (Will McGugan)

Story of a Lost Sky/srpg.py

 ############################
 # Main Program 
 ############################
-pygame.display.set_caption("Story of a Lost Sky v0.2.2")
+pygame.display.set_caption("Story of a Lost Sky v0.3.0")
 engine.title_screen()
 wm.navigate_loop()
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