Camera is weird during battle

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Issue #11 resolved
Jesse Kaukonen created an issue

The camera doesn't make much sense in the battle.

For example in the Lost Lantern mission I used Marisa to stall the trees near the starting point of the map. Meanwhile all my other characters moved through the forest and Marisa was keeping the trees moving to the wrong direction. As my characters had gained enough distance I quickly moved Marisa to regroup with the rest of the characters. At this point the trees didn't follow my characters anymore, but each turn the camera first went down to trees even though they weren't moving at all. This kept going all the way to the end of the map, even while fighting against Wriggle.

So it might be reasonable to re-think the camera behaviour in combat.

Comments (2)

  1. Rune Devros repo owner
    • changed status to open

    Good point!

    The battle system automatically centers on the first unit in the enemy list at the start of the enemy turn regardless of whether they have to move or not. Maybe it's time to drop that functionality since in 0.3.X the ability for enemies to skip their turn was added.

    I'll see if it can be changed without breaking a lot of other stuff.

  2. Rune Devros repo owner

    Looks like it was two lines of code to remove, but this behavior is no longer present in the game.

    Thanks for the suggestion.

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