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Issue #79 resolved
Former user created an issue

Aside from the last mission, which is both challenging and awesome, this game is just too easy. It would be nice if the enemies were closer to each other and moved together, so the player couldn't pick them apart bit by bit and calmly heal between bouts. Also, priorities: many a time I left a very wounded character at the front line and the enemies completely ignored her, while she should have died by all means. If nothing else, having the enemy army be just as strong as yours and prioritizing attacking your weakest characters would make the player actually need to do some strategizing.

Comments (1)

  1. Rune Devros repo owner

    Flocking behavior and signalling behavior we implemented a couple years back should be sufficient to fix this.

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