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 = About =
-Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar to Fire Emblem. Units are placed on a tile map and each side takes turns moving and attacking. Outside the battle map, the player is able to customize their characters and equip new spells and traits. The game is developed in Python using the Pygame library. A Windows executable is available on our downloads page. Mac OSX and Linux are only supported through source version. You’ll need to install Python v2.5.4 (2.6+ works as well but Pygame’s developers recommend 2.5.4 for compatibility. Python 3.X is not supported.) and the latest version of Pygame v1.9.1 as of this post.
+Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar to Fire Emblem. Units are placed on a tile map and each side takes turns moving and attacking. Outside the battle map, the player is able to customize their characters and equip new spells and traits. The game is developed in Python using the Pygame library. A Windows executable is available on our downloads page. Mac OSX and Linux are only supported through source version. You’ll need to install Python v2.X (Python 3.X is not supported.) and the latest version of Pygame v1.9.1 as of this post.
 
-= Latest Release Announcement (Version 0.7.0)=
-== January 31, 2012 ==
+= Latest Release Announcement (Version 0.8.0)=
+== January 28, 2013 ==
 
-Version 0.7.0 is a major content update. We feature a completely new chapter as our heroes move on to the Youkai Mountain to encounter the Tengu while fending off the schemes of the Kodama Lords. It features new terrain to navigate and the return of some familiar characters. We also have a number of new portraits, map sprites, enemy battle sprites, and pieces of music. 
+This version is primarily a mechanics update. We've completely overhauled the traits system so that every unit now has two branches of traits to choose from. Want to make Marisa a nimble warrior, dashing across the map?
+Sure! How about making her a long range force of destruction? You can do that too! The goal of the traits system is to increase the depth of the choices that players can make and give them more viable strategies to choose from. We also have introduced new Trait Actions that can be performed like making all units around Chen dizzy and having Alice summon her dolls as helpers.
+
+On the content side, major changes have been made to Chapter 2 Stage 3. We designed this mission now to have more pressure, so the player is encouraged to move downward. Also, we added some new mechanics to the Chapter 2 Stage 5 boss battle, but that'll be a surprise. Finally, new sprite work is in from Keyk, environmental tiles from Nazerine, and portraits have been added by Jamuko and Honya.
+
+Our main goals for the next version are to polish up the user interface, tweak a few of the battle mechanics further, and finally get started on Chapter 4. We are hoping to have the main story finished by the end of the year with an intermediate release tentatively planned for the summer.
 
 We sincerely thank our development team for their hard work and contributions to this project. Without their support we could not have made it this far.
 
 = Q & A =
 
 * What are the major changes in the latest version?
-** New missions: Chapter 3 (6 events total)
-** New portraits: Mokou, Reimu
-** New battle animation sprites: Fuzzball, Fairy
-** New playable character: Aya
-** New map sprites
-** New music: Big crisis theme and victory theme.
+** Support for an arbitrary number of saves
+** Completely redone trait system
+** Portraits: Yuyuko and Ran
+** Reworked CH2ST3 and a new mechanic for CH2ST5
 
 * What are some new features that are planned?
 ** New missions: Chapter 4 and Chapter 3 side missions
 ** New portraits
 ** Ability to start the game at the start of any chapter.
-** Reworked trait system
 ** Reworked game tutorial
-** Handling of arbitrary numbers of save files
 
 * When is the final release date?
-** I have no idea. We've been working on this for almost a year now and there is still a good deal of work to be done.
+**We are shooting for finishing the main story this year.
 
 * Are old save files compatible with this release?
-** Save files from 0.6.0 and 0.6.1 will work with this version. Any previous version will not work. Changes in spell actions will not be carried over.
+** Due to the fundamental changes in the game mechanics and internal unit data, save files from old versions are not compatible.
 
 *I have a bug report or suggestion for improvement. How do I report it?
 ** We have an issue tracker hosted right here. We would greatly welcome any bug reports or suggestions for improvement
 
 *What platform is this for?
-** We have an executable build for Windows, but since we are using Python/Pygame, this game should also work with Mac OSX and Linux. The prerequisites for running from source are [[http://python.org/download/releases/2.5.4/|Python 2.5.4]] and [[http://pygame.org/news.html|Pygame 1.9.1]] Please download the source code release for those platforms.
+** We have an executable build for Windows, but since we are using Python/Pygame, this game should also work with Mac OSX and Linux. The prerequisites for running from source are [[http://python.org/|Python 2.X]] and [[http://pygame.org/news.html|Pygame 1.9.1]] Please download the source code release for those platforms.
 ** For Linux, there is also a [[https://aur.archlinux.org/packages/lostsky-hg/|**ArchLinux Package Page**]].
 
 *Contact Info?
 **IRC: irc.ppirc.net / #lostskyproject
 **FawkesGarde on the Shrinemaiden Forums
 **Email: fawkes@featheredmelody.com
-
+**Twitter: [[http://twitter.com/rune_devros|@rune_devros]]
 
 = Previous Versions (Windows) =