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 = About =
 Story of a Lost Sky is a Turn Based Strategy RPG with gameplay that is similar to Fire Emblem. Units are placed on a tile map and each side takes turns moving and attacking. Outside the battle map, the player is able to customize their characters and equip new spells and traits. The game is developed in Python using the Pygame library. A Windows executable is available on our downloads page. Mac OSX and Linux are only supported through source version. You’ll need to install Python v2.5.4 (2.6+ works as well but Pygame’s developers recommend 2.5.4 for compatibility. Python 3.X is not supported.) and the latest version of Pygame v1.9.1 as of this post.
-= Latest Release Announcement (Version 0.6.0)=
-== January 22, 2011 ==
+= Latest Release Announcement (Version 0.6.1)=
+== June 29, 2011 ==
-In the past months, 0.6.0 has been under steady development. Much of the work has been on the game engine side, adding a lot of new features. After long delays, we've finally implemented a scripting system for bullet animations. The spell animations are now more like the spells used in the Touhou games. Also supported are pre-rendered animation sequences. Some other features will be transparent to players. We have switched over to using Pygame's internal sprite system for most of the work on the battle maps, which runs more smoothly because only portions of the screen are updated at a time. The second behind the scenes feature that we added is a reworking of the mission format to support more powerful scripting. Expect some of the future missions to have more complex scripting exhibited.
+We are pleased to announce the release of version 0.6.1. This is a minor features release and update, but we have made a lot of progress in the last months. For those visiting having heard of this project at the AM^2 convention, welcome and I hope that you'll stick around and keep following this project. The biggest addition to this project is two new levels composing the first of the side missions. It centers on Alice Margatroid, and you'll be able to recruit her as a playable character in Chapter 2. We've added a larger variety of spells as well and sound effects for spell animations. The AI has also received a major upgrade in the form of smarter pathfinding. Additionally, dozens of bugs have been fixed in the new version over the past months. Finally, a brand new title screen has been added ([[|Full version of title screen]]).
-On the content and gameplay side, there have been some major additions. Chief among them is a system of support spells that adds variety to the game. Reimu and Ran's roles are now more aligned towards supporting their allies with buffs and debuffs rather than directly attacking. A couple of map sprites have been added (Akyu, Keine, Mokou, Aya and Asa, by Nazerine). Sound effects have also been added and are in an experimental stage right now. We will be introducing sound effects throughout the rest of the game in the next release. We also hope to have new portraits in the next release. 
+A heartfelt thanks goes out to our wonderful development team for all their hard work over the course of this project.
 = Screenshots = 
 = Q & A =
 *What are the major changes in the latest version?
-** Spell Animation System
-*** Scripted animation system
-*** Support for canned animations
-** Updated Mission Format: Better scripting support
-** Battle maps take advantage of Pygame's sprite system
-** Preliminary work on sound effects
+* New Missions: Alice sidequest missions
+* Sound effects added to animations as well as support added to mission scripting
+* AI implements A* pathfinding to navigate the battle map.
+* Additional spell actions added, mostly concentrated on status effect inflicting spells
 * What are some new features that are planned?
-** New spells and traits, more animations and updated sprites
-** New missions: Chapter 3 and side missions
+** New missions: Chapter 3
 ** New portraits
 ** Ability to start the game at the start of any chapter.
 I have no idea. We've been working on this for almost a year now and there is still a good deal of work to be done.
 * Are old save files compatible with this release?
-Unfortunately, the save data format underwent changes so old saves don't work.
-re is still a good deal of work to be done.
+Save files from 0.6.0 will work with this version. Any previous version will not work. Changes in spell actions will not be carried over.
 *I have a bug report or suggestion for improvement. How do I report it?