Collision detection between mesh (tree) and line

Issue #650 wontfix
Anders Logg (Chalmers) created an issue

Extend BoundingBoxTree to compute intersection between mesh and a line defined by two points:

compute_collisions(Point& p0, Point& p1);
compute_entity_collisions(Point& p0, Point& p1);

Should be relatively easy to implement. Create bb spanned by the two points, then compute collisions with bb, then check collision with entity.

Comments (3)

  1. Log in to comment