Collision detection between mesh (tree) and line
Issue #650
wontfix
Extend BoundingBoxTree to compute intersection between mesh and a line defined by two points:
compute_collisions(Point& p0, Point& p1);
compute_entity_collisions(Point& p0, Point& p1);
Should be relatively easy to implement. Create bb spanned by the two points, then compute collisions with bb, then check collision with entity.
Comments (3)
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reporter -
reporter - changed status to wontfix
This turned out not to be needed, for now, so will postpone this issue.
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reporter - removed milestone
Removing milestone: 1.8 (automated comment)
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