Commits

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Author Commit Message Labels Comments Date
False.Genesis
Really fix locale dectection for OSX.
False.Genesis
Second attempt to upload missing modselector files
False.Genesis
Missing graphics for new mod selector
False.Genesis
Move hardcoded UI strings to stringbank.txt. Patch by Henrik Holst.
False.Genesis
Small fix for non-MSVC
False.Genesis
Worked around "set global function xx" warnings in jukebox mod + fixed long comment ends.
False.Genesis
[vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
False.Genesis
[vfs, #2] Move around some files (cleanup only)
False.Genesis
[vfs #1] Add ttvfs, miniz, and minihttp sources
False.Genesis
Fix possible crash on OSX introduced with localisation patch
False.Genesis
Re-implement (optionally) pre-decoding audio to reduce disk seek/decoding time.
False.Genesis
More filename case fixes for linux (skeletal + skin)
False.Genesis
Do all sound decoding in *one* background thread, instead of one thread per decoder.
False.Genesis
Improve Lua-related warning messages - show call stack
False.Genesis
Multi-language patch by Henrik Holst
False.Genesis
Don't use internal zlib headers.
False.Genesis
Fix subtitles not appearing when starting a new game.
False.Genesis
Fix compile for gcc
False.Genesis
Replace magic animlayer numbers with an enum (cosmetical change only)
False.Genesis
Add a few functions to ScriptInterface
False.Genesis
Restore & correct collision radius rendering. Enabled toggling the debug console on Mac.
False.Genesis
Fix some oversights in the animation editor that wrongly occured during text input.
False.Genesis
Fix currents not displaying correctly after resolution change.
False.Genesis
Really fix variadic calls (including self). Also fix avatar_setPullTarget() failing because entities are userdata now.
False.Genesis
Minor script fixes
False.Genesis
Misc fixes and cleanups; fixed variadic Lua calls to self.
False.Genesis
Fix particle & shot loading on linux (fix file name case)
False.Genesis
Fix "tile dummy" error.
False.Genesis
Misc code cleanups, little SkeletalSprite loading improvement.
False.Genesis
Some fixes for node script init/cleanup.
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