Commits

Author Commit Message Labels Comments Date
andythenorth
Change: remove extraneous ground snow from Food Market spritesheet
andythenorth
Change: change Food Market spritesheet to support some enhancements
andythenorth
Fix: tile offset for Forest above snowline (closes #3057)
planetmaker
Update: Croation translation (Voyager1)
planetmaker
Codechange: Use the ground aware spritelayout for dairy farm and name spritesets
planetmaker
Add: SLOPE_AWARE_SPRITELAYOUT for use with tiles which are drawn without foundations
andythenorth
Fix: Grain Mill now shows correct ground overlay for snow
andythenorth
Fix: typo in macro name
planetmaker
Change: Update readme, include translation directions and merge attributions into it
planetmaker
Add: Hungarian translation (Brumi)
andythenorth
Change: attempt to fix Grain Mill ground sprite snow (failed)
andythenorth
Fix: Grain Mill building was showing snow when it shouldn't
planetmaker
Fix: Conditions for ground awareness were mostly wrong
andythenorth
Fix: Grain Mill building snow off-by-one pixel error
andythenorth
Codechange: prepare Metal Foundry for ground detail overlays
andythenorth
Codechange: prepare Textile Mill for ground detail overlays
andythenorth
Codechange: prepare Brewery for ground detail overlays
andythenorth
Codechange: prepare Petrol Pump for ground detail overlays
planetmaker
Fix (r2585): Copy and paste sometimes needs a second look
andythenorth
Codechange: prepare Furniture Factory for ground tile overlays
andythenorth
Codechange: name some tile layouts more explicitly for Grain Mill
andythenorth
Change: better snow support for Grain Mill (unfinished)
planetmaker
Add: Conditional building sprite template
planetmaker
Add: Move the ground awareness into the spritelayout by (ab)using more hide_sprite calls
andythenorth
Change: Grain Mill uses ground overlay sprites (work in progress)
yexo
Fix: add plural pragma to both German and Spanish language files
planetmaker
Add: Update German translation
Terkhen
Update: Spanish translation.
yexo
Add: proper plural support for a few cargo units for English and Dutch
Terkhen
Codechange: Builders Yard uses ground aware spritelayout templates.
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