- attached Bad move at random.png
L&D misread
Issue #8
resolved
The life and death problem in the bottom left corner is incorrectly read. Playouts avoid playing B1 as it looks like an eye. RAVE should address this sort of problem, but doesn't seem to be doing enough.
Comments (6)
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- attached Bildschirmfoto-1.png
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I am not ready with debugging, but I think
isSelfAtariOfSize
is buggy. It seems to count the b group double, as it does not check if the attached groups belong to the same group?!
But maybe I am wrong?!
Therefore it counts the stpmes in b group as 8 but it is 4
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Account Deleted I fixed it, will push later
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reporter isSelfAtariOfSize() is fixed, but the bug still remains. A bit more work is required to fix this bug
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reporter - changed status to resolved
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I think I found the problem with this playout: A2 seems to be indicated as bad move, therefore it is not played in the screenshot ... I think it was triggered as random move?!