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template / Files Edited in Fungus
DialogInput.cs -
#!C# if (Input.GetMouseButtonDown (0)
to
#!C#
if (Input.GetMouseButtonDown (0) && !MiscHelper.isPointerOverPauseItems () && !G2WBackButtonHelper.isPauseOn) {
SetNextLineFlag();
}
SaveManager.cs - Edit LoadSavedGame so that user can start from Chapter start if he uses the shortcut buttons at Level Selection.
#!C#
protected virtual void LoadSavedGame(string saveDataKey)
{
if (GameConstants.isUnlockedBuild)
{
var flowchart = GameObject.FindObjectsOfType<Flowchart>();
foreach (Flowchart f in flowchart)
{
if (f.GetComponentInChildren<Comment>() != null)
{
Block b = f.FindBlock("New Block");
f.ExecuteBlock(b, f.GetComponentInChildren<Comment>().CommandIndex + 1);
}
}
GameConstants.isUnlockedBuild = false;
}
else
{
if (ReadSaveHistory(saveDataKey))
{
saveHistory.ClearRewoundSavePoints();
saveHistory.LoadLatestSavePoint();
}
}
}
Updated