- marked as minor
Refactor operations with temporary files
Issue #135
new
It is necessary:
1) use unique temporary folders for every process, not "temp" in the config_folder/tmp as it now;
2) avoid using game resources file operations (e.g. GCM->openGameResForReading) for working with temporary files. Use new functions (e.g. GCM->openTempFileForReading instead).
Comments (1)
-
reporter - Log in to comment