Energy cost(?) when picking locks
Issue #81
new
This is an old vanilla bug that is still present: every time a merc tries to pick a lock, he gains 2 points of energy. Maybe it's a typo and was supposed to cost 2 points of energy instead?
Comments (2)
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reporter -
Agreed - Standing around fiddlin with a lock is not taking breath at all :)
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It seems like it isn't a Bug!? Buggler from Bear's Pit Forum points out:
Tactical\Points.h