- changed status to resolved
More complete setup - starting server process issue
Hi all,
The Rockstar code initially compiled and the quickstart ran without a problem - however, the output file (halos_0.04.ascii) didn't display any halo properties, so I followed the more complete setup detailed in 2.2 in the README.pdf. When I specified the snapshot file path, snapshot file numbers, NUM_BLOCKS, PARALLEL_IO, etc., and tried to start the server process under the new options, the code wouldn't compile. Trying to do a quick run or starting the server both resulted in the code trying to connect, printing: "[ 0s] Accepting connections..." , but nothing happens afterwards for hours. (The output is shown in the .png screenshots.) Is there a way to get the server to start under the more complete setup, and return results for dark matter halo snapshots? Thank you so much in advance.
Comments (4)
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reporter -
Hi Al, I have the same issue as you. How did you resolve it?
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See https://bitbucket.org/gfcstanford/rockstar/pull-requests/3 for a proposed clarification of the READMEs - the point is that rockstar runs in general with a server process and one or more client processes. They need to run at the same time - you can launch them in different terminals, or use
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to put them (at least the server) in the background. -
reporter Hi Sarah, sorry for the late reply - if you still have this issue, it actually isn’t and issue, it is just ROCKSTAR running in parallel. If you don’t have a large number of snapshot files, you probably don’t need to reset the snapshot numbers, etc., and just use the default settings.
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