Pipeworld (or 3D snake)
made by Margo Argenti, Antonio Azara, Giorgio Gori as part of the Computer Graphics course by Kai Hormann at Universita' della Svizzera Italiana
The game is inspired by the traditional Snake series and by Counterclockwise
The goal of the game is to collect gems and avoid hitting the pipes. Pipes are created as the player moves.
- arrow keys or w,a,s,d to turn.
- Space or ESC to pause
- 1 to toggle the toon shader on/off
- R to reset after death
- Q to quit (only when in pause)
The playable world is a 10 x 10 x 10 cube, it is recursively closed: you will never see a wall, but once going in a direction for a little bit, you will find your own trail in front of you.
C++, OpenGL, Qt
How to build