"""Adapter to the ODE physics engine"""
# This is a workaround necessary to solve the issue caused by the fact OdeWorld
-# is defined after
OdeEngine thus the latter can't use the former in its own
+# is defined after Engine thus the latter can't use the former in its own
# definition (class attribute).
OdeEngine.world_class = OdeWorld
+Engine.world_class = OdeWorld
self.all_frame_steps_callbacks = 
self.coll_engine = coll.Engine()
- self.phs_engine = phs.
+ self.phs_engine = phs.Engine()
def add_basic_simulation_objects(self, gravity=G_VECTOR):
"""Create the basic simulation objects needed for physics and collision