SendWrappedText too long

Issue #36 resolved
Former user created an issue

Copied from bug number 60 in old bug database.

guest: chat.c: SendWrappedText too long. It should use 78 to wrap instead of 80 because it indents by 2 characters.

numpf: Or it should use the player's resolution, or it should use their preference.

Smong: The problem with using resolution is the server is not told what font size the player is using and players may also be using chat clients. It could be used as a starting point though.

Comments (2)

  1. Justin Schwartz

    Until there's a better protocol, allow a command which sets your maximum letters per line. It will try to guess a default based on resolution and medium-size font (or just 80 on a chat client), but users can override it to the correct amount that fits them.

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