CB_SAFEZONE should run in the main thread
Issue #58
resolved
According to game.h CB_SAFEZONE runs in the unreliable packet thread from net.c
It would be better if this ran in the main thread
Comments (4)
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reporter because when i usually implement it, my module does not have any locking in place because everything else runs in the main thread. So I usually defer it using mainloop->SetTimer() instead of locking because it saves me time coding. This is not a big of a change to make in the game module and it could save some time writing new stuff.
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Account Deleted -
Account Deleted - changed status to resolved
Fixed in Wiki macro error: Changeset d39025a837c1 not found..
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Why?