CB_SAFEZONE should run in the main thread

Issue #58 resolved
Joris created an issue

According to game.h CB_SAFEZONE runs in the unreliable packet thread from net.c

It would be better if this ran in the main thread

Comments (4)

  1. Joris reporter

    because when i usually implement it, my module does not have any locking in place because everything else runs in the main thread. So I usually defer it using mainloop->SetTimer() instead of locking because it saves me time coding. This is not a big of a change to make in the game module and it could save some time writing new stuff.

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