1. grelminar
  2. asss
  3. Issues
Issue #5 resolved

The PlayerPosition struct should store the time of the update

created an issue

Currently, the PlayerPosition struct does not hold the time of the last update. This forces modules that wish to do position interpolation to store the time themselves, which is redundant and unnecessary.

My proposed solution is to add: ticks_t time; to the end of the PlayerPosition struct.

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