- removed version
The PlayerPosition struct should store the time of the update
Issue #5
resolved
Currently, the PlayerPosition struct does not hold the time of the last update. This forces modules that wish to do position interpolation to store the time themselves, which is redundant and unnecessary.
My proposed solution is to add: ticks_t time; to the end of the PlayerPosition struct.
Comments (3)
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Account Deleted -
Account Deleted - changed milestone to 1.5.0rc1
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- changed status to resolved
commit 997: f31e97cbf0cd
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Removing version: 1.5.0 (automated comment)