Capability to suppress malicious security warnings
It would be useful to have a capability that ignores any malicious security warning for the player.
Such as M <security> {0} [JoWie] map checksum mismatch M <security> {0} [JoWie] exe checksum mismatch M <security> {0} [JoWie] settings checksum mismatch
This happens often with subchat and bots
Comments (4)
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reporter - changed status to open
From what I can gather, net fires CB_CONNINIT which enc_null, enc_vie and enc_cont listen on. When they both are loaded, enc_vie and enc_cont both attempt to set up the connection. One of them will simply fail because your are not using continuum or VIE. This feature enhancement would require small changes in enc_cont
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Account Deleted There's no good way to suppress all malicious warnings for a player, but at the very least security.c can be modified to check a capability before logging the message.
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Account Deleted - changed status to resolved
Fixed in Wiki macro error: Changeset f4d0d90a986c not found. and a security.so update.
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Hah, I've actually needed this for several months now. Really though, while suppressing the warnings would be simple with a player flag or capability, I don't personally even know where the code that detects Continuum is. I believe there are also issues with detecting older versions and offering upgrade.exe, too. Perhaps a more flexible system is in order.