OpenXcom - Nightly Builds for OSX 10.10
These are gzipped 64bit x86_64 binaries for OSX 10.10 (Yosemite)
They depend on shared libraries for SDL and YAML, which should be installed
via homebrew ( http://mxcl.github.com/homebrew/ )
brew install yaml-cpp
brew install sdl
brew install sdl_gfx
brew install sdl_mixer
Or if desiring SDL mixer and OpenXCOM custom audio format support
brew install sdl_mixer --with-flac --with-libmikmod --with-libvorbis
brew install sdl_image
The latest built binary can be downloaded from:
which should be expanded to create a directory with
README.txt (this file!)
openxcom_201x-xx-xx_xx-xx-xx ( a timestamped directory, containing )
build_log.txt (the messages output during the build of the binary)
openxcom_201x-xx-xx_xx-xx-xx.tar.gz ( a timestamped OpenXCOM build)
Extracting the OpenXCOM build e.g.
tar xvf openxcom_201x-xx-xx_xx-xx-xx.tar.gz
makes a bin directory containing the OpenXCOM executable and associated
OpenXCOM data. Note, you need to get your own XCOM original game data files, these are
See bin/data/README.txt for how to setup original game data.
From the Terminal, navigate to the directory containing the binary to run the
Ask in the forum?
Report an issue?
OpenXcom is an open-source reimplementation of the popular
UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
Microprose, licensed under the GPL and written in C++ / SDL.
See more info at the website: http://openxcom.org