OpenXcom - Nightly Builds for OSX 10.10

These are gzipped 64bit x86_64 binaries for OSX 10.10 (Yosemite)

They depend on shared libraries for SDL and YAML, which should be installed 
via homebrew ( )

  brew install yaml-cpp
  brew install sdl
  brew install sdl_gfx
  brew install sdl_mixer
  Or if desiring SDL mixer and OpenXCOM custom audio format support
  brew install sdl_mixer --with-flac --with-libmikmod --with-libvorbis

  brew install sdl_image

The latest built binary can be downloaded from:

which should be expanded to create a directory with
  README.txt   (this file!)
  openxcom_201x-xx-xx_xx-xx-xx ( a timestamped directory, containing )
     build_log.txt (the messages output during the build of the binary)	 
     openxcom_201x-xx-xx_xx-xx-xx.tar.gz ( a timestamped OpenXCOM build)
Extracting the OpenXCOM build e.g.

   tar xvf openxcom_201x-xx-xx_xx-xx-xx.tar.gz 

makes a bin directory containing the OpenXCOM executable and associated
OpenXCOM data. Note, you need to get your own XCOM original game data files, these are
not supplied.

See bin/data/README.txt for how to setup original game data.

From the Terminal, navigate to the directory containing the binary to run the
game e.g.

  cd /path/to/install/location


Problems? Bugs?

Ask in the forum?

Report an issue?
OpenXcom is an open-source reimplementation of the popular
UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by
Microprose, licensed under the GPL and written in C++ / SDL.
See more info at the website: