OpenXcom - Nightly Builds for OSX 10.10 These are gzipped 64bit x86_64 binaries for OSX 10.10 (Yosemite) They depend on shared libraries for SDL and YAML, which should be installed via homebrew ( http://mxcl.github.com/homebrew/ ) brew install yaml-cpp brew install sdl brew install sdl_gfx brew install sdl_mixer Or if desiring SDL mixer and OpenXCOM custom audio format support brew install sdl_mixer --with-flac --with-libmikmod --with-libvorbis brew install sdl_image The latest built binary can be downloaded from: https://bitbucket.org/grrussel/openxcomosx/get/tip.zip or https://bitbucket.org/grrussel/openxcomosx/get/tip.tar.gz or https://bitbucket.org/grrussel/openxcomosx/get/tip.tar.bz2 which should be expanded to create a directory with README.txt (this file!) openxcom_201x-xx-xx_xx-xx-xx ( a timestamped directory, containing ) build_log.txt (the messages output during the build of the binary) openxcom_201x-xx-xx_xx-xx-xx.tar.gz ( a timestamped OpenXCOM build) Extracting the OpenXCOM build e.g. tar xvf openxcom_201x-xx-xx_xx-xx-xx.tar.gz makes a bin directory containing the OpenXCOM executable and associated OpenXCOM data. Note, you need to get your own XCOM original game data files, these are not supplied. See bin/data/README.txt for how to setup original game data. From the Terminal, navigate to the directory containing the binary to run the game e.g. cd /path/to/install/location ./openxcom -------------- Problems? Bugs? Ask in the forum? http://openxcom.org/forum/index.php Report an issue? http://openxcom.org/index.php/bug-tracker/ -------------- OpenXcom is an open-source reimplementation of the popular UFO: Enemy Unknown (X-Com: UFO Defense in USA) videogame by Microprose, licensed under the GPL and written in C++ / SDL. See more info at the website: http://openxcom.org
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README.txt edited online with Bitbucket