Overview

Port to iOS of Jos Stam's implementation of his fluid dynamics
simulation

Jos Stam, "Real-Time Fluid Dynamics for Games". Proceedings of the
Game Developer Conference, March 2003.

http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html
http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip