1. Eric Fredricksen
  2. fluid.js

Source

fluid.js /

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Port of Jos Stam's C implemtation of his fluid dynamics simulation

Based on:

Jos Stam, "Real-Time Fluid Dynamics for Games". Proceedings of the Game 
Developer Conference, March 2003. 

http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html
http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip