Source

fluid /

Filename Size Date modified Message
Classes
Florid.xcodeproj
Resources-iPad
Shaders
josstam
98 B
1013 B
310 B
9.9 KB
393 B
363 B
Port to iOS of Jos Stam's implementation of his fluid dynamics
simulation

Jos Stam, "Real-Time Fluid Dynamics for Games". Proceedings of the
Game Developer Conference, March 2003.

http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html
http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf
http://www.dgp.toronto.edu/people/stam/reality/Research/zip/CDROM_GDC03.zip