1. Eric Fredricksen
  2. halfblock

Commits

Author Commit Message Date Builds
Eric Fredricksen
Note URL of pixels-to-texture routine
Eric Fredricksen
Restore rendering of edge-case blocks
Eric Fredricksen
Block object
Eric Fredricksen
Art for the reticule - forgot that before
Eric Fredricksen
Light face based on neighbor light not own block light
Eric Fredricksen
Toggle mouselook with ESC too
Eric Fredricksen
Pick per-face rather than per-block
Eric Fredricksen
Prevent double-clicks. Leverage neighbors callback a bit more
Eric Fredricksen
Hide cursor in mouselook mode
Eric Fredricksen
Reticule
Eric Fredricksen
Overlay feedback/stats as HUD
Eric Fredricksen
Improve feedback line
Eric Fredricksen
Improve neighbor semantics and fix lighting update bug
Eric Fredricksen
Lose the quaternians
Eric Fredricksen
Use PLAYER.x y and z rather than a vector
Eric Fredricksen
Light up the picked tile
Eric Fredricksen
Left-click to remove block
Eric Fredricksen
Fix picking. It works just fine!
Eric Fredricksen
Block picker that works okay
Eric Fredricksen
Show frame rate
Eric Fredricksen
Make vertex buffers attribs of WORLD
Eric Fredricksen
Tidy up some code
Eric Fredricksen
Dont draw til texture loads and clear to sky blue
Eric Fredricksen
Assign a block id to all blocks, and rename chunk() to block()
Eric Fredricksen
Caves ;
Eric Fredricksen
Only update gl buffers if something changes in chunk
Eric Fredricksen
Update light in gl when it changes elsewhere
Eric Fredricksen
Use mc lighting in new renderer, though it doesnt change when updated
Eric Fredricksen
Use proper texture with new rendering method
Eric Fredricksen
Move globals to top of the file where the can stink things up all together
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