Commits

Author Commit Message Labels Comments Date
Eric Fredricksen
Build buffers from visible faces of entire chunk, one call to drawElements
Eric Fredricksen
Smoosh together initbuffers number arrays
Eric Fredricksen
Have a "falling" state which makes walking around kind of work
Eric Fredricksen
Fix render sign issues at last, and walk around on ground some
Eric Fredricksen
Postion players feel, adjust for eye height in render
Eric Fredricksen
Position player on top of terrain
Eric Fredricksen
Replace ogl lighting with a MC-style lighting
Eric Fredricksen
Fix bug in z param!
Eric Fredricksen
Dedent shader code
Eric Fredricksen
Cull backfaces, for no gain whatever
Eric Fredricksen
Flexibility in world size
Eric Fredricksen
Perlin terrain
Eric Fredricksen
Copy perlin noise code from rpgapi project
Eric Fredricksen
Dont consider pitch in WASD. Margins around canvas.
Eric Fredricksen
Mouselook
Eric Fredricksen
Show render time
Eric Fredricksen
Move sun back of left shoulder
Eric Fredricksen
Texture per tile
Eric Fredricksen
Fix the direction lighting issue by taking player movement out of the normal computation
Eric Fredricksen
Spin faster, fix FPS stype rotation
Eric Fredricksen
Add lighting. Directional lighting is screwy though.
Eric Fredricksen
Texture everything (with dirt)
Eric Fredricksen
Replace free flight rotation with FPS gimbal-locked style
Eric Fredricksen
Adding pointer lock test
Eric Fredricksen
Remove vestigal spinning cube nonsense
Eric Fredricksen
Fly along facing, though in free flight rather than FPS style
Eric Fredricksen
Rotate the cam, not the chunk
Eric Fredricksen
Rotate view, albeit at the wrong time
Eric Fredricksen
Already using different glmatrix version. Now add to repo.
Eric Fredricksen
Represent player pos as vector, facing kinda broken
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