Author Commit Message Labels Comments Date
Torr_Samaho avatarTorr_Samaho
in the constructor of OpenGLFrameBuffer all GL texture units are initialized now
Torr_Samaho avatarTorr_Samaho
changes ported from ZDoomGL 0.81
Torr_Samaho avatarTorr_Samaho
minor cleanup
Torr_Samaho avatarTorr_Samaho
added ZDoomGL 0.81 menu options
Torr_Samaho avatarTorr_Samaho
minor change ported from ZDoomGL 0.81
Torr_Samaho avatarTorr_Samaho
added the ZDoomGL 0.81 wipe code
Torr_Samaho avatarTorr_Samaho
minor cleanup
Torr_Samaho avatarTorr_Samaho
added missing code from ZDoomGL 0.81
Torr_Samaho avatarTorr_Samaho
updated to incorporate the ZDoomGL 0.81 specific changes
Torr_Samaho avatarTorr_Samaho
updated to incorporate the ZDoomGL 0.81 specific changes (automap glowlines added)
Torr_Samaho avatarTorr_Samaho
Ported the ZDoomGL 0.81 renderer core to ST, too many individual changes to list. Still needs fine tuning.
Phillip Cohen avatarPhillip Cohen
Added the new vote display.
Phillip Cohen avatarPhillip Cohen
Added option for classic, fullscreen vote.
Phillip Cohen avatarPhillip Cohen
Added cvar for the classic vote screen.
Phillip Cohen avatarPhillip Cohen
Added C_FindBind, which returns the name of the key assigned to a command, if any.
Phillip Cohen avatarPhillip Cohen
Added scripts to clean strings so they can be used as player names, and the logic to check an individual character.
Phillip Cohen avatarPhillip Cohen
Added entry for Clean and IsAcceptable names/characters.
Phillip Cohen avatarPhillip Cohen
Player names are now conformed to rules: they must be at least 3 characters long and consist of visible (in Doom font), easily typed characters.
Torr_Samaho avatarTorr_Samaho
- integrated the whole gl_texturelist code from ZDoomGL 0.81
Torr_Samaho avatarTorr_Samaho
- added functions GL_ParseVertexProgram, GL_ReadVertexPrograms, GL_DeleteVertexPrograms and GL_BindVertexProgram
Torr_Samaho avatarTorr_Samaho
- CVAR am_rotate is now bool instead of int
Torr_Samaho avatarTorr_Samaho
- added functions GL_Init, GL_Set3DMode, GL_SetColor
Torr_Samaho avatarTorr_Samaho
added gl_rentex.cpp from ZDoomGL 0.81 (also to the vc++ project file)
Torr_Samaho avatarTorr_Samaho
- added extern int ST_Y
Torr_Samaho avatarTorr_Samaho
added function RL_SetupMode()
Torr_Samaho avatarTorr_Samaho
added function CL_FrustumAngle()
Torr_Samaho avatarTorr_Samaho
added gl_particles.cpp and gl_particles.h from ZDoomGL 0.81 (also to the vc++ project file)
Torr_Samaho avatarTorr_Samaho
- added extern TArray<FShader *> ShaderLookup[NUM_ShaderClasses]
Torr_Samaho avatarTorr_Samaho
added gl_defs.cpp from ZDoomGL 0.81
Torr_Samaho avatarTorr_Samaho
added implementation of class SubsectorList from ZDoomGL 0.81
  1. Prev
  2. Next
Help
Tip: Filter by directory path e.g. /media app.js to search for public/media/app.js.
Tip: Use camelCasing e.g. ProjME to search for ProjectModifiedEvent.java.
Tip: Filter by extension type e.g. /repo .js to search for all .js files in the /repo directory.
Tip: Separate your search with spaces e.g. /ssh pom.xml to search for src/ssh/pom.xml.
Tip: Use ↑ and ↓ arrow keys to navigate and return to view the file.
Tip: You can also navigate files with Ctrl+j (next) and Ctrl+k (previous) and view the file with Ctrl+o.
Tip: You can also navigate files with Alt+j (next) and Alt+k (previous) and view the file with Alt+o.